Slightly back on topic...

As an ex-LoTRO player I would second the dungeon suggestion, mainly the part about the different tiers of difficulty. Regular mode is what we have now for HM. Then actual "Hard Mode" would include a challenge, with specific criteria met, tougher trash and bosses. If you miss an objective in the Challenge you loose out on the extra special chest at the end boss. Still get actual HM loot but not that extra chest. Regular could keep the crafting mat parade that is currently in place, HM would have i85-i90 and the challenge chest would have a 2% drop reate for oil/sands/UAT and 65% rate for i95 gear (weapon, accessory, armor) and a 33% rate for an i100 piece.

I think that wold be fun. Can work in tome rewards and what not.

But I think this would be something neat to see.

/discuss...flaws - benefits -etc

Syn