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  1. #5
    Player
    Prymal_Darkstar's Avatar
    Join Date
    Jan 2014
    Posts
    14
    Character
    Prymal Darkstar
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by ispano View Post
    Don't understand? Or just don't agree? They have told us why they did it. Regardless of what people want to think, allowing the non coil gear to be the same as the coil gear right away reduces people's willingness to do the content. While I and many might like to do content for the challenge, that doesn't change that many more do it for the gear. And even those who do it for the challenge, why do they KEEP doing it after they have it on farm? The gear. Yoshi said it was a mistake to make Myth the same tier as Coil gear, and that's why it changed.
    What you are saying makes no sense. You say that allowing non coil gear to be the same as coil gear 'right away' reduces people's willingness to do the content. Yet, this is exactly what they have done with hunts. I can have gear equal to what is in the highest content in the game without ever stepping foot in it right now. If Yoshi said it was a mistake to do it the first time, he simply repeated the mistake.

    Quote Originally Posted by ispano View Post
    This is a twofold problem. One, you will burn people out because they would constantly run it til they got their piece. Two, you would get people fully geared, on average, much sooner than you would otherwise. Also part of the current problem with Allied Seals and such.
    Burn people out? That's your argument for not getting rid of locked out content? Are players burnt out on all the content in the game? None of it is on a lock out like SCoB, yet players are still running it.


    Quote Originally Posted by ispano View Post
    They've already said there will be no token system for higher end content.
    This is never a good argument either. Just because 'they' have already said, doesn't mean its not a good idea, or 'they' won't decide to change the system.

    First of all, locking out content and gaiting players is a decades old MMO system. And like other old systems such as 'camping spawns' it needs to be done away with. Are you telling me we've been playing and making MMOs for years and can't think of a better way to distribute loot? I still keep reading forum threads comparing horizontal and vertical progression. Why are we still using these old systems. It's baffling that someone hasn't come up with a better system after this long.

    In my opinion, the best loot system I've seen is the token system. Many other MMOs have gone to it, and it seems to work best. You're guaranteed a piece of loot after so many runs, negating RNG. It's fair to everyone in the group because they are not fighting over pieces. Ect.

    My biggest complaint with FFXIV lock out system, is the fact that once I run through on Tuesday with my static, I can't go back in with other people I want to play with (whether they be in ls or fc.) Even if I've already got my drop for the week, I still want to be able to help other friends who maybe can't get a static (even if it means I don't get anything more). And helping others get through content they are unable to get through is something I enjoy.
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    Last edited by Prymal_Darkstar; 07-31-2014 at 03:11 AM.