Two things SE need to do now is 1) remove tome awards from hunts to get people back into dungeons and 2) to not listen to people that advise to give free stuff to them
Two things SE need to do now is 1) remove tome awards from hunts to get people back into dungeons and 2) to not listen to people that advise to give free stuff to them



Pretty much this. I just want to do hunts so that I can get the Flame Elite gear. But I am extremely dissuaded from doing hunts because every time one pops, it's like "Black Friday in Eorzea". Everyone running all over each other in an adrenaline-fueled rage to get their thing before someone else does, and then get pissed off when they don't get that thing. It's a very socially violent piece of content that I have to avoid to preserve my composure, even though the rewards for it are items I really, really want.FATES already award Gold, Experience, GC Seals, and ATMA/Alexandrite.
Allied Seals would be too much.
All they need to do is remove the Myth/Soldiery from the hunts. Why should people be able to cap their Myth/Soldiery while earning Allied Seals at the same time? Shouldn't there be an opportunity cost? What's the point of running a dungeon now? If I had a fresh 50, I'd just do hunts to get all my gear with the current system.

that would make FATEs the same thing as hunts.
people zerging, fates with 50+ people, with no chance of landing even one attack, invisible mobs, new player ( who actually need them) left out.
you don't want to do hunts, for many different reasons?
Oils and sands can be acquired doind ST e/o SCoB
do this instead.
Did you see my badge? I'm a professional!
No sands from ST man. Maybe at a later date, but at the moment, only other place to get sands other than hunts/allied seals is to do something that .05% of the playerbase has done so far. Since it seems too late to take away sands from hunts, the best thing they can do is add sands to other content. If they just did that, the zerging would diminish greatly.that would make FATEs the same thing as hunts.
people zerging, fates with 50+ people, with no chance of landing even one attack, invisible mobs, new player ( who actually need them) left out.
you don't want to do hunts, for many different reasons?
Oils and sands can be acquired doind ST e/o SCoB
do this instead.


I really don't understand why Allied Seals were not added to Frontlines. Lore/logic-wise it makes a lot more sense to me.

does ST only drop Oil? o_o
wait, I checked, yes.
lol
my bad then.
still, the way I see it, allied seals in hunts "punish" the end-game players who can't (or want) do them, due to lag issue, or any other reasons.
that still doesn't stop them for playing, as there are plenty other contents you can do ( you don't actually NEED ilv110 gear, to clear SCoB)
allied seals in FATES, instead, will "punish" more the new players, who uses them to get exp, and level up.
what would you do, freshly new lv5ish player, when you try to do some of the lv 5 fates, north shroud for example, and a mass of full geared top player comes around and kill everything in 10 seconds?
(not that with all those ATMAs, it's different now, lol. it would just be WAY worse.)
Did you see my badge? I'm a professional!
Maybe instead of all FATEs offering Allied Seals, have only level 35 or 40+ FATE's offer them? The 30-49 area is the least populated by far, as I just hit 50 a few days ago and most of it was solo or duty finder for the last 10 levels.
still, the way I see it, allied seals in hunts "punish" the end-game players who can't (or want) do them, due to lag issue, or any other reasons.
that still doesn't stop them for playing, as there are plenty other contents you can do ( you don't actually NEED ilv110 gear, to clear SCoB)
allied seals in FATES, instead, will "punish" more the new players, who uses them to get exp, and level up.
what would you do, freshly new lv5ish player, when you try to do some of the lv 5 fates, north shroud for example, and a mass of full geared top player comes around and kill everything in 10 seconds?
(not that with all those ATMAs, it's different now, lol. it would just be WAY worse.)

I still see lots of player doing fates in lv30+ zones, but that would probably be because they are somewhat related to beast tribes...
I believe places like Cohertas will be more populated with the addition of the Ixali beast tribe, but it's just an assumption...
Western La noscea, maybe, as there isn't a single ATMA that drops here...
Mhor Dona is by far the most populated place xD
Did you see my badge? I'm a professional!
easily solved by scaling with Level Cap, uncapped FATEs: 5 seals, 40-49 cap: 4 Seals, 30-39: 3 Seals, etc.
not forced to do anything if there's multiple ways to obtain the same rewards. people who don't want to PvP can still Hunt. right now people are forced to Hunt even if they'd rather do Dungeons, Trials or PvP.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






