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  1. #1
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Well, from a Leisure standpoint, you sure hit the nerve ^^

    Nice compilation and suggestion.

    1- reworking the UI to make enmity mechanics more self-evident. (yup)

    2- easier for tanks to generate and hold enmity. (please, but I think with lvl cap we might just get the right skill - hopefully)

    3- being indestructible: hmm no, not all like the feeling of it. I view myself more as a shield; I know I'll take damage, but if my healer partners are not there to work as a team, I am nothing more than a crippled DPS that will die.

    4- comparison with other role's design: that's exactly what we shouldn't be doing. Each role is different than the others, yet completes the team. the so-called shortage of tanks comes from the fact that people loves to kill while seeing huge numbers, no matter what class it is. If a game makes it so the Healer output in DPS would be the best, you bet that the game would be filled with them. To make a Tank close to DPS, although fun to see (perhaps Samurai or next tank, Gun-class with crazy evasion) might change the way some people see tanks and might consider the role.

    I think it's more like: Warrior was bad, they adjusted it a bit, now it's PLD that needs a little TLC.
    (0)
    Last edited by KingOfAbyss; 07-30-2014 at 11:44 PM.