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  1. #1
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Kydi I can agree with you that some fight are just plain and straight boring. However, when you start doing EX trials it becomes better. Early game (even early end-game) should be "boring' for experienced players, but the curve should rise the further end-game you reach. It starts to be interesting at EX trails and turns 5 - onward. Of course these will at some point become trivial, but that is just normal as you obtain gear and experience.

    And about the "effects" - as a healer or OT I rarely see PLD using flash on single target. And this is mistake. 21 second of blind (when chain-flashed) is something worth mentioning. Even smaller number of PLDns re-apply the blind after some time (when immune fells off). Ask yourself how many times you were fighting the boss and didn't use a single flash?

    PLDs don't use their utility skills to maximum, and yet you want more of them? There are few tanks I've met that actually re-apply some effects after the immune is down. Even the 9 seconds of stun on some straight tank and spank fights are helpful as your Healer can switch to DPSing.
    (1)
    Last edited by silvach; 07-30-2014 at 11:04 PM.

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    The problem with tanks regarding damage is that you can't make them deal dps that's too significant, otherwise people would catch on to the fact they can have good defense and still deal enough damage to carry a fight. Simple fact is that even if tanking was really in-depth a lot of people just don't like the role.

    Also people underestimate pallys Off tank dps compared to warriors, warrior does beat pally in aoe dps and dps while in defiance compared to shield oath but a pally in sword oath using their skills correctly can OT dps about as equally as a warrior and i believe better (barely) on single targets.
    (1)

  3. #3
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by silvach View Post
    snip
    I'm very happy to hear that the fights will get more interesting. Reading up on the relic fights I was starting to regret tanking and thinking I should have gone dragoon.

    I agree that certain skills are utilised properly. I generally have a similar rotation for 1-3 enemies as I do more - lob, halone on 1, flash, rotate combo, flash when blind wears off, repeat. I figured it was logical to use flash as a quasi-DCD, although that might be just because I've talked other things.

    I do think this game needs something to make tanking more interesting, whether it's just a few extra oGCD abilities or something else I don't know. What I would like to see is the PLD stun being oGCD with a cool down (shorter than most and keeping the TP cost). At least that might alleviate the stun lock role.
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