okay so what about foe requiem? becuase i'll quit singing it if it doesnt do anything. and if it does is that fair that def+ abilities do nothing? what about virus etc. I get a ton of kills on brd so im happy either way :P

okay so what about foe requiem? becuase i'll quit singing it if it doesnt do anything. and if it does is that fair that def+ abilities do nothing? what about virus etc. I get a ton of kills on brd so im happy either way :P
yes that would still work because it reduces enemy resistances, not defense. resistances and defenses are two separate stats and are even listed as independent stats in your character pane. there are even pvp skills such as BLM Phantom Dart that decrease enemy elemental resistances by 10%, so it wouldn't make sense for SE to create pvp skills only for it to be nullified. to put it simple, any spell that directly says something like "increases or decreases magical or physical defense of enemy/self/party members by X" are the only spells/skills that are disabled.
Last edited by Gor; 08-06-2014 at 02:29 AM.



Wow. I really thought that phys and magical defense played a part in frontlines, as well as protect and foresight. Had no idea. So how come Stoneskin was left alone?For both Frontline and the Wolves’ Den, physical defense and magical defense are nullified, and battle balance was adjusted based on this. Due to this, Foresight, Protect, and other actions that boost your defense will not have an effect during battle.
I will be compiling your feedback and forwarding it to the devs regarding having this information appear in-game.
Edit: Nvm. Read some earlier posts about the specific wording. Yea this issue should be resolved soon.
Last edited by Kuroyasha; 08-06-2014 at 03:00 AM.
because ss just absorbs damage based on 10% of your max hp. it has nothing to do with the magical/physical defense.



What issue are you expecting to be resolved exactly? The only issue in this thread has been player ignorance.


Which was caused by the lack of in-game notice that certain stats were disabled, because the Morale tooltip is entirely misleading seeing as it's disabled in FL. That's the issue that needs resolving.



idk, man, one of the first things I noticed my first day in wolves den was "oh hey, that protect animation that happens when you get hit by things protect helps against isn't going off, maybe it doesn't help here".
Can we get a definitive list of other actions please.For both Frontline and the Wolves’ Den, physical defense and magical defense are nullified, and battle balance was adjusted based on this. Due to this, Foresight, Protect, and other actions that boost your defense will not have an effect during battle.
I will be compiling your feedback and forwarding it to the devs regarding having this information appear in-game.


No need for that. Determining whether an ability is affected is stupid easy. Here's a flowchart for you:
Read the ability text to find out what it does.
Does the ability increase my or an ally's Defense Stat and does nothing else? (Yes) -> It's useless. Drop it!
(No)
Does the ability increase my or an ally's Magic Defense stat and does nothing else? (Yes) -> it's useless. Drop it!
(No)
Does the ability decrease an enemy's Defense Stat and does nothing else? (Yes) -> It's useless. Drop it!
(No)
Does the ability decrease an enemy's Magic Defense stat and does nothing else? (Yes) -> It's useless. Drop it!
(No)
It may be useful! Use as needed!



So basically this game is exactly like pretty much all other games when it comes to PvP: TANKS ARE POINTLESS. Our defense is 'nullified,' we can't use actions that boost defense, we can't use abilities that affect aggro, and our DPS is piss-poor. So we might as well just play a DPS or a Healer.
I've never understood why tanks can't use aggro-stealing abilities in PvP. I always hear non-tank players complain about having 'control taken away from them,' but it's no different than confusion/sleep/paralyze/petrify. People don't like effects that prevent them from attacking when mobs use them, but they don't scream and yell and demand that they're removed from the game. Why the heck can't we tanks have the ability to temporarily force a target change? How is that unfair? Afraid it will be spammed? Give it a diminishing return effect, like the Blind effect on Flash or Stun.
Seriously, this is my one big beef with PvP: Tanks are always useless. Most games allow players to clip through one another, so we can't stand in the way and prevent our healers/ranged dps from being attacked, and we can't use our aggro skills so we can't pull attackers off of them. We're flat-out ignored in Wolves' Den, usually slept and left until last, and we can't do crap in Frontlines. You should just remove the ability for tanks to queue for PvP. Instead, give that slot to another DPS. Queues will move much faster then.
Last edited by TheRogueX; 08-06-2014 at 06:40 PM.
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