Red mage:



Hybrid dps class (Deals unaspected Magic damage and Physical damage.)

Three Stances based on decisions made. Each stance switch would trigger a cooldown (no certainty on length)

Stances are:


Magic Stance - Focuses on Magic damage, gain access tot he best spells a red mage can use. Increases spell damage
while increasing cooldown timers. Decreases cast times marginally. Limits access to physical skills.

Neutral Stance - Focuses on versatility, providing access to upper mid range spells and physical skills.
Provides a slight buff to both magic and pyshical damage. Allows access to Spellblade attacks.

Sword Stance - Focuses on fast, positional precise strikes. Gain access to best physical skills a red mage can use.
Bonus effects added to upper mid range and lower skills based on position. Attack speed would increase.
Cooldown timers increased. Spells lose effectiveness. Limits spell access.