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  1. #1
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    1. Remove highest gear from coil. The people who needs a power boost are the ones who haven't cleared. However, have last turn of coil drop the weathered version of a weapon 10 levels above, which can be straightly unweathered come next coil. Because THAT is when raiders need their highest gear. The weathered is usable, just with on-par weapon damage but different build as it follows suit with the highest ilevel of the current patch.

    2. Lessen waiting content. Grinds are acceptable, but waits aren't. Waiting for FATES to pop on animus books must be nerfed.

    3. I believe at the moment the grind is perfect, it's not impossibly long yet it's not very easy to get. If you really put your heart into it, 2 months for a Novus I believe on a 1h/day play time average is very reasonable. However, it would help to alleviate the atma a little bit, by doing Soul Fragments. Soul Fragments simply mean, that every fate you do in an area gives you a soul fragment. The drop chance will stay at 1 %, but every time you win a fate, you get a guaranteed 1/75 soul fragment. If you do have an atma drop, it will just fill your Soul Fragment to 75/75, generating an atma.

    I believe the relic weapon chain should be interesting enough that you can do ANY battle content and get a chink of progression to it. For example, dungeons(this wouldn't be fair, as people will find the fastest one, so perhaps just roulette?) will give you 1/75 soul fragments as well as a chance to get 75/75 soul fragment (note if you get one, even at 70/75 it will just make it 75/75, not 145/75.)

    4. Increase tome limit to 600, and have it stay there for awhile. This way, hardcore players get more pleased and casual players can either worry or not about the cap. The cap is there, but not very limiting.

    5. Primal Focus II. Shiva/Ramuh/Leviathan. However, it wouldn't have a limit. But you can trade massive amounts of token for a .. mount, for example. Or sands. Like, 90 tokens for sand and 300 for mount? But you can keep doing it over and over and get 3 tokens each time you clear.

    6. Make hunts spawn more frequently, and include a mechanic that would require S ranks to be defeated by a minimum of 48 people and make S rank drop more rewards. (i.e make S harder, make A and B spawn often.) The tradeable rewards I find are just fine as it is.

    7. More quests like the delivery moogle. It really makes me bond with the world, its people, its scenery. I feel like the NPC are family, instead of lifeless pointless characters.

    8. The binding coil of bahamut: Turn 14 would be on the duty finder, with mechanics as difficult, if not harder than the current turn 9, with the size of 24 players. It should require coordination from 24 players. It will drop a Bahamut's Weapon, with very powerful sub-stats, a unique trait for every class, but will have same ilevel, upgradeable once after expansion for the new raid. Yes I said it, 24 man perfect jump rope. It should be the perfect ending for an era, it's not meant to be easy. The moment it goes down, a server, or even world wide announcement will be made. Still weekly lockout though.
    (3)
    Last edited by Richiealvian; 07-30-2014 at 09:15 PM.