I'm actually with SE on this one. I think Vanity>stats, and they are in a very good place with it. It's only expensive if you want it NOW, but that's how fashion works.An overhaul of the vanity system comes to mind, how something that was supposed to be so simple and purely for looks turned into what we have now, I just don't know....guess they needed to shove crafts in there somewhere, but it's still a horrible mess in my eyes. Still iffed at the augmented AF thing I suppose...
Great topic.I'd like to see:
* Party Combos: Something like the Triple Tech (Chrono Trigger), or Skillchain / Renkei (Final Fantasy XI) or some stylish improvement on the Battle Regiment system in 1.0.
Just some way for Players to try and link / string certain Weaponskills and/or Spells after each other to create a special Combo / Bonus Effects that are meaningful.
It opens up Combat and makes it far more interesting and engaging than it is now.
Another improvement in the future:
* Less of the completely scripted, Insta-Kill Gimmick fights, and more content where you're challenged to know your Job and Job Skills and intricacies.
Less "Group Jump Rope / Dance Routines," and more fights where you have latitude to experiment and try different aspects of your Job and take down a Boss in a variety of ways.
Absolutely love this idea. This should be a thing![*]Increase player synergies. This would work similarly to how skill chains or battle regime did, but far easier. For example, if a Marauder/Warrior inflicted a mob with Storm's Eye and withing the first 3 seconds of the debuff a Lancer/Dragoon delivered a Disembowel hit, they could skillchain and create a greater debuff like "Armor break" or something which enhanced both effects but 5%. This would work with the actual systems giving an edge and extra tool for the coordinated groups to work with, but won't make it mandatory to be used to finish any encounters.
-Quadruple (at least) hunt mob HP
-Remove High level rewards from mindless grinding content (e.g Sands from hunts)
-> More ways to gear up are a good thing, but I don't think the highest ilvl gear should be handed out for banging your head against the keyboard
-Add some actually challenging dungeons instead of only 3 new easy mode ones every patch
-Add procs or other special effects to gear to make it more interesting
-As someone else said, make the world connected instead of zones disconnected by loading screens
-Add FATE bosses that actually require a little effort to kill and give decent rewards
-Add huge flashing, red letters to every Dragoon main's screen that says "Use Heavy Thrust, Phlebetomize and your back combo"
-Stop designing armor with huge collars that clip through hair, making it look horrible, or have the collar disappear if it would clip, or have long hair switch to being a ponytail if it would clip
-For the love of all that is holy, either remove material drops from dungeons or adjust the dropchance to be WAY lower
-Give Monks an uppercut!
-Add an actual Support role
-Different looking Limit Breaks for each job ASAP!
And that;s it
- Reintroduce the element wheel and gave all classes elemental attacks. However the attacks would only be resisted and not boosted by affinity
- Add Mimics from FFXII as rare bosses that also drop themselevs as minions/mounts (They are not hunt marks but they can be found randomly during fates, leves and dungeons. The Clockwork Bug is also included outside T3)
- Allows abilities icons to be used fr macro icons without the cooldown/mp costs applied (in cases here the ability itself isn't in the macro)
- Boost Atma drop rate
- make hunts unresettable
By not letting players dictate the improvements.
Make some happy, piss off thousands of others? Probably not a sound plan.
I wouldnt do anything to it, it already makes a great beer coaster.
Interesting thread, and suggestions from others. Off the top of my head... obviously with adjustments so it doesn't break anything or make it tooooo easy, before anyone gives me a thick ear
1. Have new quests pop for levelling up other classes, rather than relying on FATEs/dungeons/leves to level.
2. Alternative ways for people at level 50 to farm stuff rather than constant FATE or dungeon running! This is for ATMA/Novus/Soldiery/Allied seals... hunts were step in the right direction.
3. Alternatives to high end weapons and gear, variations on sets so we're not stuck running the same dungeons over and over.
I think my overall point is... I don't mind grinding, don't mind if it's tough to do, but more options overall on how to achieve things. For example, I really love doing the Beast Tribe quests! More in the same vein please.
Last edited by micropanther7; 07-30-2014 at 09:10 PM.
1) Turn hunts into endgame leves
2) Ask the devs to ignore every other suggestion from the forums and keep doing what they want
Haha, I see you everywhere putting down people's feedback, you do realize you're not helping the devs by saying they're right, everybody could use a push in the right direction.
Anyways what I'd like to see is a more in-depth personal class/job progression, one Idea would be more options and opportunities to do great things with your class, kinda like the limit break, except you can do it by yourself through some mechanic like combos etc. and it wouldn't be over powered, just some more mechanics to make combat more interesting and/or give you things to practice.
For example for summoners, let's say they add a gauge mechanic that gives you a mini limit break, where your current pet grows in form and detail and does a powerful attack, that would be cool, of course the way you get that mini limit break would have to be difficult and interesting, but I'm sure you could figure it out devs :P.
Last edited by Estevo; 07-31-2014 at 08:17 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.