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  1. #11
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Adler View Post
    I'm PS4 player and I don't have space for mark numbers in hotbar nor have I fingers fast enough to set them in the middle of a fight so I just tank without marking and switch targets constantly trying to keep aggro on all targets at the same time.
    You can just use a mark macro and even attach it to lob if you want to. I use a controller and I have enough space on my cross bar for separate lob and mark buttons.

    /mk Attack1 <t>
    /ac "Target Forward"
    /mk Attack2 <t>
    /target <attack1>
    This is what I use. I only use up to 2 marks because anything past 3 mobs, I would want my party to start using aoe. 3rd mark is unneeded because that'll be the last mob to be alive so that's obvious enough. This macro would mark my current target, quickly select the next target and mark it as 2 and then quickly return to my first target as I run it to lob. If the 2nd target needs to be a specific one, I can just mark it as number 1 with the same macro as the first target dies.
    (1)

  2. #12
    Player
    Vinroke's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    152
    Character
    Ellis Slater
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    1. There are 3 separate aggro meters, if a DPS pulls aggro it's their own damn fault.
    2. Tell the BLM to get and use Quelling Strikes.

    That said GLA is awful at lower levels, just keep on at it til you get your Halone combo
    (1)

    "Alot" is not a word. Allot is but it's unlikely to be what you want, try "A lot".

  3. #13
    Player
    Hybris-Maenad's Avatar
    Join Date
    Sep 2013
    Posts
    141
    Character
    Hybris Maenad
    World
    Exodus
    Main Class
    Archer Lv 50
    Quote Originally Posted by h0tNstilettos View Post
    I call BS because it's a common known fact in this game that even a level synced black mage can pull aggro from a gladiator pretty easily if they're doing optimum dps rotation regardless of how good that gladiator is unless the black mage eases up a bit.
    "Optimal DPS rotation". That's your problem right there.

    Flash more and make sure you're using your enmity generating combos, not just what does the most damage. Prioritizing the damage coming from your teammates will more than bridge the gap of damage lost from you yourself focusing on emnjty.
    (0)

  4. #14
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hybris-Maenad View Post
    "Optimal DPS rotation". That's your problem right there.

    Flash more and make sure you're using your enmity generating combos, not just what does the most damage. Prioritizing the damage coming from your teammates will more than bridge the gap of damage lost from you yourself focusing on emnjty.
    hes saying the blm is using optimum dps rotation. BLM are a PAIN int he low levels before defiance/shield oath and still dangerous past that. On my ilv94 war I sometimes find myself having to spam butchers block combo exclusively to keep aggro single target, conversely I find aoe pulls much easier to hold aggro on, as overpower/flash keep aoe aggro very well. Low level gla also has some pretty bad threat, probably need to flash more.
    (0)

  5. #15
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    1) Your friend is a douche

    2) Your black mages arent paying any attention to their enmity generation, not your fault.

    3) Any DPS that doesnt know how to hold back or to attack the current marked target is going to pull hate off you. That's pure and simple fact that due to only having Flash as your only viable AoE, anything you're not currently also hitting with your sword isnt going to have a lot of enmity on it. Again, not your fault, it's a flaw with GLD/PLD and the biggest gripe of anyone who plays it. It's great on single targets, terrible on multi-targets. Outside of Shield Oath being broken in 2.3 and not working correctly anymore...

    Solution: Get nicer friends, let the BLM's die a few times till they understand they shouldnt attack a target with very little enmity on it. You'll be happy, the BLM's will have learned something, and everyone's dungeons will go a lot smoother afterwards.
    (4)

  6. #16
    Player
    IndigoHawk's Avatar
    Join Date
    Aug 2013
    Posts
    276
    Character
    Yslera Ravshana
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    A determined, geared, and skilled BLM can pull hate off any similarly geared tank in a short trash fight using burst dps. This has nothing to do with the skill of the tank. Tank threat generation in FFXIV is weak. DPS and healers must help tanks manage threat. It's not like other games where tanks own threat.

    Tanks can use provoke to get hate back temporarily, but they cannot prevent a BLM from taking aggro if they want it in a short fight. Good tanks can hold aggro a bit longer using their threat builders effectively, but they're still at the mercy of the DPS.

    In a long fight, tanks generate enough aggro to stop DPS from doing burst damage and taking aggro. However, a white mage that is overhealing (and sustained by a bard) can still take threat. Titan HM was a good example where this happened.
    (0)

  7. #17
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Surian View Post
    Solution: Get nicer friends, let the BLM's die a few times till they understand they shouldnt attack a target with very little enmity on it. You'll be happy, the BLM's will have learned something, and everyone's dungeons will go a lot smoother afterwards.
    lol

    If I join a random DF (ST) and the tank pulls them all into a nice little group to AoE down, the tank should be able to hold the agro in the first place. I only occasionally pull hate so I know its not me but the tank who is having the issue. I'm not looking at every mob while I AoE them down and 95% of the tanks I do this with handle it just fine with me going full out. Did I mention I am only i93 BLM? I am nowhere near having the best gear in the game.

    There do happen to be some bad tanks out there and if they are not able to handle keeping hate when they pull them into a group (with me at i93), then they shouldn't group them in the first place just to speed things up. Especially if it wasn't even our alliance that pulled them in the first place.
    (0)
    Last edited by Rhas; 07-30-2014 at 05:35 PM.

  8. #18
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Rather than let them die I usually just ask them to wait 2 seconds later before going in...it might not sound like much but it makes a difference without effecting overall fight speed.
    (0)

  9. #19
    Player
    Rhas's Avatar
    Join Date
    Feb 2013
    Posts
    543
    Character
    Rhas Itiron
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by MrSmiley View Post
    Rather than let them die I usually just ask them to wait 2 seconds later before going in...it might not sound like much but it makes a difference without effecting overall fight speed.
    I typically wait 2-3 seconds before going full out in the first place. It boggles my mind when a tank groups mobs to be AoE'd that even after 3 seconds I can still even pull hate from them. To me, it just means they were not doing their job correctly in the first place.
    (0)

  10. #20
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    A BLM can pul hate pretty easily at lower levels. He can also pull pretty easily at higher levels if he gets multiple procs straight off. Also I'm sure it can be infuriating for tanks in synced dungeons when your BLM knows he can burst down any aggro he gets in a couple of seconds, often before the aggroed mob has had time to run over to him. I know I've been guilty of this in the past.
    Sometimes though you have to feel for the BLM when he's in a dungeon with a fresh 50 tank. Even popping quelling strikes you often have to sit twiddling your thumbs while your tank gets enough hate back for you to risk another cast. Anantaboga used to be a bugger for that.
    (0)

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