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  1. #1
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kettle View Post
    So you want an item for a class not in your raid group to be more likely to drop than an item for your second tank or healer? I don't think you've thought this through.
    I actually had, but I forgot to put it in the original post. The game would also detect jobs currently in the party. Let's say you're settup was BRD DRG SMN BLM WHM SCH PLD WAR, MNK gear would also drop at a lower rate as well. Hell they could even code it so that the drop rates would all be equal until everyone on a particular job type had the drop. Aka the healer ring drops twice and the game registers that both healers have one so now the drop rate for the ring decreases by a few %.
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  2. #2
    Player
    BazFamrit's Avatar
    Join Date
    Jan 2014
    Posts
    44
    Character
    Simon Baz
    World
    Famfrit
    Main Class
    Marauder Lv 70
    The coding might be easy but the processing would not. That's a lot of calculations to do. The server would have to search each person's inventory then calculate new drop rates for each individual drop for each instance. Would probably require some hardware upgrades and a lot of development time to make sure it works well.

    I'd rather they spend my subscription money on developing new content rather than reinventing the wheel. Every game has some form of RNG so if you don't like it stop playing video games.
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