So you want an item for a class not in your raid group to be more likely to drop than an item for your second tank or healer? I don't think you've thought this through.
So you want an item for a class not in your raid group to be more likely to drop than an item for your second tank or healer? I don't think you've thought this through.


 
			
			
				I actually had, but I forgot to put it in the original post. The game would also detect jobs currently in the party. Let's say you're settup was BRD DRG SMN BLM WHM SCH PLD WAR, MNK gear would also drop at a lower rate as well. Hell they could even code it so that the drop rates would all be equal until everyone on a particular job type had the drop. Aka the healer ring drops twice and the game registers that both healers have one so now the drop rate for the ring decreases by a few %.
The coding might be easy but the processing would not. That's a lot of calculations to do. The server would have to search each person's inventory then calculate new drop rates for each individual drop for each instance. Would probably require some hardware upgrades and a lot of development time to make sure it works well.
I'd rather they spend my subscription money on developing new content rather than reinventing the wheel. Every game has some form of RNG so if you don't like it stop playing video games.
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  Reply With Quote Originally Posted by Kettle
 Originally Posted by Kettle
					
 
			