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  1. #1
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,232
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    - Increase price of i90 gear to 150-120-80 (from 40-30-20)
    ilvl 90 is obsolete with 2.4 and requires no seal increase

    - Add a weekly seal cap (200-250?)
    thats nonsense aswell since ppl can get their sand + oil from unlimited scob + st runs with 2.4
    and doing hunts for 1 sand takes more time then pug-ing t8 or killing xande

    - Double the number of chests in the i60-80 drop 4-man dungeons
    why?

    - Consider ilvl sync on these dungeons
    that would anihilate the fun of speedruns
    (0)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by ServerCollaps View Post
    ilvl 90 is obsolete with 2.4 and requires no seal increase
    I think part of the point there was to prevent it from becoming obsolete. New players should still get to play through that part of the game. We should get to go through the whole process of collecting i55 gear, then i70 gear, then i90 gear and so on, just like players who got to that point earlier were able to. Just because some other players have already completed the earlier endgame content is no reason why newer players shouldn't get a chance to do it as well. It's only obsolete to those who have already been there, done that.
    (1)

  3. #3
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by Niwashi View Post
    I think part of the point there was to prevent it from becoming obsolete. New players should still get to play through that part of the game. We should get to go through the whole process of collecting i55 gear, then i70 gear, then i90 gear and so on, just like players who got to that point earlier were able to. Just because some other players have already completed the earlier endgame content is no reason why newer players shouldn't get a chance to do it as well. It's only obsolete to those who have already been there, done that.
    Right; I guess the core argument is that I think it'd be better if new level 50s could get 10-20 ilvl a week, instead of an instant 40 ilvl in 4 hours. That way the dungeons, HM primals, etc. could be a more relevant part of the experience (especially if they get sync'd). At the same time, they'd would still be able to catch up in a reasonable timeframe, during which they'd see steady progress, be able to do tougher dungeons etc.
    (1)