Take Myth and Soldiery out of the Hunt rewards and slightly increase the Allied Seals you get from kills. Killing Marks will still be worth the time but the entire rest of the game will no longer be obsolete.
Take Myth and Soldiery out of the Hunt rewards and slightly increase the Allied Seals you get from kills. Killing Marks will still be worth the time but the entire rest of the game will no longer be obsolete.
This won't fix the issue imo. I mean no offense by that, this is just how I see it mind you. You can get i90 from Allied Seals as well at a fairly low rate it would liven up Expert Roulette dungeons at most. They need to take a serious look at the purchasable rewards, really. Most people are zerging hunts to gear up a secondary class with gear once exclusive to Myth, upgrade their Sol gear or Zodiac weapon, or Alexandrite for Animus. Other than that there are some vanity gear (basically), minions, and tiny convenience items like Ventures or Aetheryte tickets.
IMO it would go much further to remove Alexandrite and the ability to purchase Sands/Oil with Logs as a way of curbing the zerg. Zerg content = bad content. Alternatively change this system to something similar to voidwatch. You can buy a spawn item with Allied Seals attained from Daily/Weekly hunts, kill said mob, maybe have a chance of receiving a new spawn item alongside some rewards, AS, and gil. That new spawn item could be used to spawn one of three new mobs. Allow FCs to spend credits to purchase spawn items for more difficult sets. Enemies spawned can only be engaged by party or alliance that spawned them, similar to treasure maps and leves.
Last edited by FriendlyUncle; 08-30-2014 at 12:51 AM.
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