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  1. #31
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Hunts do need some adjustments but for the most part I enjoy them (Even though I only do rank B)

    I would like to see them add more NMs and different spawn triggers (Lottery spawn(killing normal mobs to make an NM pop), Force spawn (using an rare item to lure it out) etc.

    But please SE, do not make hunts instanced dungeons or even instanced the way Chimera fight was. We need open world content.
    (0)

  2. #32
    Player
    Ifitisnotfunwhyplay's Avatar
    Join Date
    Aug 2014
    Location
    All of them, played every class from the start
    Posts
    30
    Character
    Rebecca Dax
    World
    Sargatanas
    Main Class
    Bard Lv 70

    Fun is the reason to play

    Maybe it is “unfair” that the high-level kit many players worked their butts off to get is now easily obtainable via The Hunt. But if that’s what makes it fun for some players, so be it. I suspect the programmers and producers will ratchet back “The Hunt” in time, and those who got their gear that way will learn just how little good it does them if they can’t wield it effectively.

    As someone above said, having really flashy gear doesn’t make an unskilled character any good in a fight. Similarly, knowing the best way to get to a given place and getting there on foot beats riding a Couerl but having no idea where you’re going. I’d rather go into battle with marginally-equipped team members who know how to deal with a given monster; who understand teamwork, tactics, and strategy; who think clearly and know how to adapt, than with team members that are super-equipped but still clueless.
    (1)

  3. #33
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Ferth View Post
    If you edit a post you no longer have the character limit.
    Best post in this thread.
    (0)

  4. #34
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Maybe it is “unfair” that the high-level kit many players worked their butts off to get is now easily obtainable via The Hunt. But if that’s what makes it fun for some players, so be it.
    I don't think this is the main problem (it's something I don't like, but that's subjective).

    The real problem is that it encourages spamming stuff with 60+ people. There's barely a fight, and there's certainly no challenge. It just seems so entirely pointless to me, other than as a way to get gear. I really see little difference between doing hunts and having an upgrade button you can press to turn you i100 gear to i110 after having spirit bonded it to 100%.

    If SE wants to adopt a system of gear with updates... I don't love that, but I get why they would and I can live with it. Just make the way of getting the new stuff at least somewhat interesting. Let people do something, anything, more meaningful than poking mobs with 60 other people for five to ten seconds.

    I want fun fights in this game. I think that much is something casual and hardcore people can agree on, although how hard the fights should be might be answered differently by each group. But do any of you actually think that hunts result in fun fights for either group? Seriously, the only thing they result in is gear. And people like getting shiny new stuff too, sure. But it's really empty if you're not doing anything to get it.
    (2)

  5. #35
    Player
    ExMachina's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Ex Machina
    World
    Siren
    Main Class
    Conjurer Lv 25
    Quote Originally Posted by Enthy View Post
    We need open world content.
    Open world content is one thing. Hoping you can click the coordinates, teleport, load, mount up and race to the flag before the NM (which has been auto-announced in every major hunt LS and Free Company) dies is quite another.

    1:06 P.M. <Announcing Person> Hunt Target XXXXXXX <11,27 Upper La Nosca> sighted.
    1:06 P.M. <Announcing Person> Hunt Target XXXXXXX has been defeated.
    Rinse, repeat 75 times/day.

    It isn't "fun." It definitely isn't fun to go to coordinates and not even see the hunt target due to server overload of players. How did they not anticipate that a system with an insanely generous reward-vs-effort ratio would have a metric ton of issues both technical and communal?
    (6)

  6. #36
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    @ExMachina

    I don't know how it is on your server but on Excalibur, B rank mobs really aren't over camped. S rank is a zerg-fest (needs some adjustments like I said in my original post). But I've come across 10 or so B rank NMs in the past few days with no-one else in sight, tell my friends to come help me kill them and we are usually the only ones there. If we see other people we invite them. (and Excalibur is a very populated server)

    My advise to you if you want to do hunts and have it not feel like a waste of time
    1. get a friend or 2 (you don't need a full pt, I do fine with just me, my boyfriend, and a FC friend)
    2. if you know an LS is trying to pop an S rank, search another zone for a B rank (B ranks pop every hour) (most of the server will have gotten word that an LS is trying to pop an S rank and that zone will be full of people)
    3. run around and look for the NM. You'd be surprised how often B or even A ranks are just up and chilling with no one around.

    and this is coming from someone who only plays 3 hours a day.

    As far as the whole "hunts are ruining the game" argument, not true! It's nice to actually play with people on my server. I'm sick of mind numbing DF dungeons where we are thrown in with a batch of people from random servers we'll probably never see again.

    I'm not saying hunts are perfect, I agree they do need some adjustments, but I do not agree that they should be instanced content. A little competition is good for the community.
    (0)
    Last edited by Enthy; 08-07-2014 at 05:47 AM. Reason: Text limit

  7. #37
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Melian View Post
    ...having an upgrade button you can press to turn you i100 gear to i110 after having spirit bonded it to 100%...
    SB i100 to 100%... ^^;

    Should be much harder than hunting...
    (0)

  8. #38
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Let's think positive,

    now no one need to complain can't get gear from dungeons,
    also no one blame 13500 myth for animus,
    no more complain they need to SR everything,
    no one complain ppl not waiting first timer to watch CS,
    no one say if you run X for myth, you are doing wrong,
    and no suggestion for more NM and open world content.... etc

    So, i think hunting was what some players suggested previously.
    BTW, I don't hunt everyday, bcoz it is hard to stop.

    I suggest ppl don't like hunting just ignore it,
    very soon, i110 will become something like darklight, take it easy!
    So to resolve everything, just push SE throw out i120 immediately! so simple. ^^;
    (1)

  9. #39
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by ExMachina View Post
    Open world content is one thing. Hoping you can click the coordinates, teleport, load, mount up and race to the flag before the NM (which has been auto-announced in every major hunt LS and Free Company) dies is quite another.

    1:06 P.M. <Announcing Person> Hunt Target XXXXXXX <11,27 Upper La Nosca> sighted.
    1:06 P.M. <Announcing Person> Hunt Target XXXXXXX has been defeated.
    Rinse, repeat 75 times/day.

    It isn't "fun." It definitely isn't fun to go to coordinates and not even see the hunt target due to server overload of players. How did they not anticipate that a system with an insanely generous reward-vs-effort ratio would have a metric ton of issues both technical and communal?
    I recall some players use to make announcements upon arrival but I found they arrived a little bit late...^^;
    (1)

  10. #40
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    being in a party doesn't even matter. it's still hard to get seals. i get 1~5 seals from all rank marks. thats B, A and S Rank marks. they all always award me with only 1~5 seals. and half the time i am the one to discover it and form the party. it doesn't even matter if the games frame rate is decent or not. heck there have been times when the game simply refused to register my enmity and didn't reward ANYTHING.

    all-in-all The Hunt is hugely broken. and for those that it does work... thanks for ruining Tomestones of Mythology. >_> is okay though. not your fault. SE implemented this "The Hunt" in a VERY POOR manner.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 08-08-2014 at 06:26 AM.

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