Results 1 to 10 of 100

Hybrid View

  1. #1
    Player
    Rebyl's Avatar
    Join Date
    Aug 2014
    Posts
    12
    Character
    Suzi Suzo
    World
    Balmung
    Main Class
    Scholar Lv 70

    RE: New strategy for Hunts Altogether

    I think that SE needs to make copies of all marks but make the new marks FC specific. We can use our FC points to pop an even harder version of the marks we hunt as a group. That way people who are not a part of an FC can kill marks that roam while FCs pop their version of the mark w/o worrying about resets or people complaining that they pulled before the entire zone got there. FCs can summon an A-S rank mark and being able to down it as an FC; Like the leves but for FC members in party. It may even encourage people to join an FC instead of going solo. And I think that all marks.. roaming or FC specific should have a limit. If you kill them once, then you won't get credit for killing them again based off how many seals you earned equaling the max credit allowed for that rank, then you can't earn anymore for that monster after that. I think if you implement this, trolls will stop chomping up content and all of the shout wars will gradually begin to stop.
    (2)

  2. #2
    Player
    Dalex's Avatar
    Join Date
    Apr 2014
    Location
    Gridania!
    Posts
    59
    Character
    Alexandria Chevalier
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Perhaps my server is just not as populous as some of yours, but from what I've seen of these hunts, it's gotten people out and exploring the world again. Pre-hunt, most high-level players were more like to stick around Rev's Toll waiting for queues to pop or god knows what, but now they are out and about. I figure that the novelty of the hunt will wear off soon, and you will see people gradually start to drift back to the more traditional content, but I don't see it as some world-ending blunder. Once people started to get more organized, we have people forming parties and linkshells, bridging free companies, and interacting with each other far more often than I did before. Occasionally there are trolls that pull early or ragers that scream about what's fair or not, but most of the time, we are willing to be considerate of others.

    As for the gripes about how easy it is to get gear, maybe they do need to tweak some things, but it will always be the case that with patches and updates, "green is the new purple." Sorry that you feel it cheapens the game for you, but you can't expect the developers to allow the achievement gap between casual gamers and hardcore raiders to widen over time. Most of their income is going to come from the subscriptions of people who may not be skilled enough to complete the newest content within the first few months and reap the rewards of those raids.

    As for the OP's assertion that most of his FC had quit, and that he was soon to follow; am I to understand that because other people have a new toy to play with, that you yourselves can't just play on your own? I thought the point of having FCs with static raid groups was that you could play through high level content without the worry of pugging with FATE-tanks and blizz-mages, or waiting on long queues. Can't you queue for dungeons with people from your FC? If the numbers in your FC are lacking for this, recruit, or join a new one with like-minded people. It seems silly to quit a game because of what other players are choosing to pursue.
    (2)
    Last edited by Dalex; 08-16-2014 at 03:27 AM. Reason: Character limit