Quote Originally Posted by SirTaint View Post
First, by the time a tank is low on TP so are other players. During t8 I run out of TP about the same time as our MNK. But that also accounts for tomahawk/lobbing twice per dread. That is also the most TP consuming fight in the game and I require one song.
I've ran out of TP as OT on turn's 6, 8, and 9. (WAR generally burns a lot of TP when you take Inner Beast out of the equation). In Turn 9 I have ran out of TP when the first divebombs occur, using Overpower 1x only to pick up and tank the Ghost.

WAR doesn't have Invigorate to supplement their TP supply, and when you aren't doing anything besides blowing through GCD's WAR only has about a 3 minute window before it runs out.

100 is better than 110 when its Weathered Gloam Ring/Crafted Ring Vs Noct Ring

And unless Defense on gear miraculously works different than Foresight. It should be the higher average ilvl reducing damage intake... Right when 2.2 released I was tanking T6-9 and Leviathan with ilvl 90 and I was getting literally crushed, suffering up to 5-10% of incoming attacks as Crits so I slotted Awareness and popped that all the time. As soon as I bought Noct Lorica and jumped to ilvl 94 I noticed that I only only on average took 1-2.5% of attacks as crits (well still 3.5-4.0% on T9) and noticed many attacks such as those from Leviathan were doing nearly 10% less... I still have Awareness but I never really pop it anymore as I don't see myself getting crit often anymore at all. Pretty sure its not defense causing the damage to be reduced, but just some ilvl check the bosses do much like how in WoW crushing blows went away when you were <3 levels within a mobs level. It's my theory anyways X.x;;