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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    I usually have somewhat the opposite problem. When I push X (confirm) to target something (ideally the NPC/ player/ mob I'm facing) it usually targets whatever is closest to the camera, and since I don't play from a first person perspective this often ends up being something behind me. It's somewhat alleviated by filtering to just mobs with my weapon drawn, but their system places priority based on the camera rather than the player with placement on the X axis (proximity to the center of the screen's width) taking priority above the Y axis.

    It would work so much better if the system just drew a cone from the player in the direction that they're facing and targeted the closest viable target within that field. Proximity should be judged by 3D space, not screen space.
    (0)
    Last edited by Nutz; 07-30-2014 at 06:43 AM.