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  1. #19
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kidvideo View Post
    The Hunts are a combination of several requests made by players. They aren't broken & I'd say are working as intended. We ask for it, we got it, & they are awesome.
    How are they not broken when they aren't balanced with the rest of the content?

    A full hard mode dungeon clear gets you 50 myth and 45 soldiery.

    Or

    you can hunt and get:
    B Rank: 5 Allied Seals, 30 Myth and 10 Soldiery.
    A Rank 20 Seals, 80 Myth and 20 Soldiery.
    S Rank 50 seals, 200 Myth, 40 Soldiery.

    In the time it takes to run one dungeon you can get multiple B/A rank kills for far greater rewards. Not only that but you're also collecting allied seals on top of it. There is no content equivalent to hunts which make them devalue the rest of the game.

    To balance Hunts with the rest of the content SE needs to take away myth and soldiery from the hunt rewards and limit the number of books you can purchase each week.

    Or
    Reward each dungeon boss kill with 80 myth 20 soldiery and add 20 seals for the full dungeon clear.


    How is it not broken when so many people show up that it:
    crashes the servers
    forced people to 90k
    the mob doesn't render
    freezes consoles
    solo players can't get credit
    small parties can't get credit

    How is it not broken when:
    You can take agro and reset a mob (griefing)
    causes community disputes.

    Tell me again how it's not broken.

    Too much emphasis is placed on Elite Hunts because of the reward imbalance with the rest of the games content. Either bring Hunt rewards inline with everything else, or bring everything else up to the current value of the hunts. Direct players to other forms of content to gain rewards.
    (4)
    Last edited by ChiefCurrahee; 08-01-2014 at 07:56 AM.