You've created a complicated and grindy solution for something that can be resolved in a lot of very simple ways... SE will love it!
You've created a complicated and grindy solution for something that can be resolved in a lot of very simple ways... SE will love it!
Really? This is "complicated" to you lol? Seems pretty simple and straightforward to me. I'm guessing your "simple" solutions involve "caps",etc. - but I think a lot of people are getting tired of all the artificial "caps" that are already in place in this game currently.
I believe my suggestion would solve a lot of the current problems immediately. By associating a cost to hunts, people won't be able to spam hunts non-stop without doing other content to replenish myths. Requiring a hunting license per zone would pretty much eliminate the mass teleportation of roaming zerg-mobs from zone to zone. I think hunting would become more in line with what hunting was initially envisioned to be.
Last edited by zPanda; 07-29-2014 at 08:16 PM.
no, it is not complicated, just stupidReally? This is "complicated" to you lol? Seems pretty simple and straightforward to me. I'm guessing your "simple" solutions involve "caps",etc. - but I think a lot of people are getting tired of all the artificial "caps" that are already in place in this game currently.
And your input shows great intelligence on your part lol.
If you happen to have any level of intelligence and education, how about disecting my suggestion and explaining why each part of it would not work?
Is it "stupid" or is it something *you just don't like/want* - let's be honest here lol.
Last edited by zPanda; 07-29-2014 at 08:20 PM.
Why is everyone TRYING to "fix" hunts?
It is not broken. The fact that YOU can not enjoy hunting or can not tag mobs in time or are always too late for a specific hunt does NOT mean it is broken.
Are hunts a bit too overpowered when we look at the rewards? Hell yes they are ... but the system is NOT broken if you know what you are doing.
if you call "targeting an invisible target" not a broken feature, yes, indeed they don't need to be fixed.Why is everyone TRYING to "fix" hunts?
It is not broken. The fact that YOU can not enjoy hunting or can not tag mobs in time or are always too late for a specific hunt does NOT mean it is broken.
Are hunts a bit too overpowered when we look at the rewards? Hell yes they are ... but the system is NOT broken if you know what you are doing.
Did you see my badge? I'm a professional!
FYI, I have already spent 2 sands and have the succubus minion, and am currently sitting on enough seals/logs to get 3 more sands - and I don't hunt that aggressively either, so I'm not suggesting a fix because I'm not getting rewards lol. I guess I "know what I'm doing" but let's be honest - "knowing what you're doing" with hunts simply involves being in a hunt LS that's networked with other hunt LS's that relay pops to each other, and then mass teleporting from zone to zone to zerg down targets, and keeping track of which zones have A-ranks that are "up".Why is everyone TRYING to "fix" hunts?
It is not broken. The fact that YOU can not enjoy hunting or can not tag mobs in time or are always too late for a specific hunt does NOT mean it is broken.
Are hunts a bit too overpowered when we look at the rewards? Hell yes they are ... but the system is NOT broken if you know what you are doing.
Problem is this feels very artificial and frankly silly with 100s of people moving from zone to zone and destroying mobs in seconds. Something needs to be fixed to make hunts actually feel like, you know , actual hunts.
So are you telling me that as long as you are ok with hunts everything else does not matter to you right?Why is everyone TRYING to "fix" hunts?
It is not broken. The fact that YOU can not enjoy hunting or can not tag mobs in time or are always too late for a specific hunt does NOT mean it is broken.
Are hunts a bit too overpowered when we look at the rewards? Hell yes they are ... but the system is NOT broken if you know what you are doing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.