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  1. #1
    Player
    Alexander_Dragonfang's Avatar
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    Aug 2013
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    Gridania
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    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70

    The Hunts - Solution: Party Content in open world.

    Simple.

    What Hunts should have been from the begining and anyone who played FFXII was expecting. Hunts should be party content, forced spawns individual to each player.
    Easy and simple.


    B Rank: 1-4 man, 5 per day. (15 diferent marks per day, 5 per each board)
    A Rank: 4-8 man, 1 per day. (3 diferent marks per day, 1 per each board)
    S Rank: 8 man, 1 per week. (3 diferent marks per week, 1 per each board)

    Players in the party will all get the reward, just as GC delivery and supply missions, marks for everyone in the server will be the same, just the area of spawn for them will be diferent, having a big array of diferent marks will help maps to not get full of people looking for the same mark.

    Even when is a party triggered spawn, anyone in the area can help, but the reward for those people will not be the full reward of course.

    The rewards should stay but the prices of raid items (oils and sands) should increase.

    Think about them as harder leve allowances for parties in which any player can participate even if outside your party.
    (16)

  2. #2
    Player
    Nukocafe's Avatar
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    Aug 2013
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    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Alexander_Dragonfang View Post
    A great idea

    Agree with this 100%. Excellent idea. Can we get some mod responses for all these hunt threads? It's been a week since the patch and with complaints from every country there's been no response at all.

    I'd also like to add the positives of this system:
    • Promotes group content, people can utilize party finder or do more activities with their FC
    • Does not promote people to fight over mobs because ultimately they'd get a better reward by grouping with others
    • Utilizes the original "sense" of what hunts were about - killing tough monsters with everyone but without the rage factor of fighting over stuff like it's 2003
    (2)
    Last edited by Nukocafe; 07-15-2014 at 03:11 AM.

  3. #3
    Player
    Thayos's Avatar
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    Mar 2011
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    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Or, your idea could be a completely different system... perhaps elite guildhests instead of elite leves, even. The development team could probably set up some amazing guildhest scenarios.

    That said, I don't think the answer here is to make the hunt system popped or instanced. This game already has enough popped/instanced content, and desperately needs more open-world content, not less.

    The system just needs to be improved, and/or players should have more options like the one you described. However, some people really enjoy the competitive nature of chasing down open-world marks, which are basically NMs. While some people may enjoy the content more if it's popped or instanced, then others will enjoy it less if it's no longer open-world, competitive content.
    (0)

  4. #4
    Player
    Nukocafe's Avatar
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    Aug 2013
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    Yurika Huin
    World
    Gilgamesh
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    Fisher Lv 80
    Quote Originally Posted by Thayos View Post
    That said, I don't think the answer here is to make the hunt system popped or instanced. This game already has enough popped/instanced content, and desperately needs more open-world content, not less.
    Most games have stopped doing "open world" content like this because this is exactly what happens when they do.
    People fight over stuff and it just becomes nasty and offputting. That's why his idea still keeps a bit of the "open world" feel, but still has it be "controlled" so that it's fair for everyone.
    The old fashioned "open world" stuff is too old of a system that was never good enough to continue running. That's why a lot of games utilizing it have shut down or are filled with bots.
    (9)

  5. #5
    Quote Originally Posted by Thayos View Post
    However, some people really enjoy the competitive nature of chasing down open-world marks, which are basically NMs.
    there are very very very very few people like this. if you can get Sands with no lockout in another part of the game within a reasonable amount of time (not 7 Allied Seals a day), i'm going to guess most people would not be competitive at all.
    (1)

  6. #6
    Player
    Alexander_Dragonfang's Avatar
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    Gridania
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    Alexander Dragonfang
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    Zalera
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    Lancer Lv 70
    Quote Originally Posted by Thayos View Post
    Or, your idea could be a completely different system... perhaps elite guildhests instead of elite leves, even. The development team could probably set up some amazing guildhest scenarios.

    That said, I don't think the answer here is to make the hunt system popped or instanced. This game already has enough popped/instanced content, and desperately needs more open-world content, not less. The system just needs to be improved, and/or players should have more options like the one you described. However, some people really enjoy the competitive nature of chasing down open-world marks, which are basically NMs. While some people may enjoy the content more if it's popped or instanced, then others will enjoy it less if it's no longer open-world, competitive content.
    This is not less open world content.

    The boss will be in open world, everyone will be able to hit him. The thing is, open world content is bad if it is just there, for everyone to get, becomes a zergfest, and is the mayor problem here. The competitive nature of chasing down the hunts has nothing of competitive thanks to radars, and is not even healthy, just 2 minutes in any elite mark map will tell you that. We have enough zerfest content, we have enough instanced content, we need true open world content. Hunts are not that, hunts in fact are only being played by the reward. Remove oils and sands out of the allied seal rewards and Hunts die as a system completely.

    My proposal covers both points, having open world content and not letting it become another zergfest, braindead race only motivated by reward but something players will do to have fun with their parties. You might be even farming arround when a party spawns the boss and you will get the chance to get into the action. Is perfectly sane open world content.
    (1)

  7. #7
    Player
    Nukocafe's Avatar
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    Yurika Huin
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    Gilgamesh
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    Fisher Lv 80
    Quote Originally Posted by Alexander_Dragonfang View Post
    My proposal covers both points, having open world content and not letting it become another zergfest, braindead race only motivated by reward but something players will do to have fun with their parties. You might be even farming arround when a party spawns the boss and you will get the chance to get into the action. Is perfectly sane open world content.
    This is exactly what happened with us. We were on our way to do a peiste map and one of our party members is like "omg i found a hunt mark!" so we rushed to it, it was one of those giant tonberry scholar things. There was 4 of us in the party so we immediately attacked it along with our chocobos. A few other people came by and began attacking too. So then then a bunch of other people (presumeably linkshells?) came over and were all upset that it was dead. But we thought it was so much fun killing it with our party and the few others nearby. That's what it felt like hunt should be like. Not the entire server rushing to 1 location and killing it in 2 seconds.
    (6)

  8. #8
    Player
    Alexander_Dragonfang's Avatar
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    Alexander Dragonfang
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    Zalera
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    Lancer Lv 70
    Quote Originally Posted by Nukocafe View Post
    This is exactly what happened with us. We were on our way to do a peiste map and one of our party members is like "omg i found a hunt mark!" so we rushed to it, it was one of those giant tonberry scholar things. There was 4 of us in the party so we immediately attacked it along with our chocobos. A few other people came by and began attacking too. So then then a bunch of other people (presumeably linkshells?) came over and were all upset that it was dead. But we thought it was so much fun killing it with our party and the few others nearby. That's what it felt like hunt should be like. Not the entire server rushing to 1 location and killing it in 2 seconds.
    This is exactly what should happen, like, all the time. Even if happen to you guys, the crude reality is that the Hunt gets zergrushed and the whole experience last 3 seconds.
    (0)

  9. #9
    Player
    Jacost's Avatar
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    Aug 2013
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    Character
    Jeyrr Stenn
    World
    Moogle
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    Astrologian Lv 90
    OP, I think this is the best alternative system anyone's proposed so far. Somehow I think that SE's just going to apply a band-aid to the problem rather than completely overhaul it (if they bother to do anything at all), but if they do then this is how they should do it.
    (0)

  10. #10
    Player
    Dyvid's Avatar
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    Mar 2011
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    Maelstrom
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    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Nukocafe View Post
    This is exactly what happened with us. We were on our way to do a peiste map and one of our party members is like "omg i found a hunt mark!" so we rushed to it, it was one of those giant tonberry scholar things. There was 4 of us in the party so we immediately attacked it along with our chocobos. A few other people came by and began attacking too. So then then a bunch of other people (presumeably linkshells?) came over and were all upset that it was dead. But we thought it was so much fun killing it with our party and the few others nearby. That's what it felt like hunt should be like. Not the entire server rushing to 1 location and killing it in 2 seconds.
    Yea, I tried to be nice today and did a zone <pos> for a B I found today. Kept hearing the "please wait, please wait" and after 20 people showed up I got 1 seal.... I'm sorry if this sounds selfish but if I find a low rank hunt I'm taking it down. It's not worth it for me to wait when I can just get 7 seals from dailies.

    For a S I can understand wait for enough to take it down, but it's ridiculous to expect people to wait for the server on something that is designed to be killed by 1-4 people.

    Quote Originally Posted by Alexander_Dragonfang View Post
    Hunts should be party content, forced spawns individual to each player. Easy and simple.
    You forget we already have this in the form of treasure maps. Sadly devs haven't done anything with it since 2.1. Elite Hunt was designed for people who wanted NM's from FFXI and FFXIV 1.0.
    (0)
    Last edited by Dyvid; 07-15-2014 at 11:50 AM.

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