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  1. #1
    Player
    dcdistro's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    327
    Character
    Maid Marian
    World
    Behemoth
    Main Class
    Alchemist Lv 60
    didnt they fix the weekly hunt mark last week so that you don't get the same weekly hunt mark???? why fix it again this maintenance... on wait nvm... not like adding some hp => the ratio of players at the battle like fates of fixing rendering priority was more important lol.... really if you want to fix the weekly rank marks make it random per player not same server wide for every GC mark LMAO
    (0)

  2. #2
    Player
    Shinji-Ex's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Juliet Starling
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Yea A or higher marks and in rare cased B marks can't be seen "invisible"

    Fates rarely have this issue an r correct quickly as battle goes on
    (0)

  3. #3
    Player
    dcdistro's Avatar
    Join Date
    Jan 2013
    Location
    Gridania
    Posts
    327
    Character
    Maid Marian
    World
    Behemoth
    Main Class
    Alchemist Lv 60
    6 S ranks spawned in our server yesterday and you couldn't see it even if you were riding on its back LOL.... my friend is running sli 780's and is loosing sight on s ranks still and my pc is almost as good and i am loosing sight on them all the time too still there are 300+ people zerging s ranks on behemoth.
    (0)

  4. #4
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by dcdistro View Post
    6 S ranks spawned in our server yesterday and you couldn't see it even if you were riding on its back LOL.... my friend is running sli 780's and is loosing sight on s ranks still and my pc is almost as good and i am loosing sight on them all the time too still there are 300+ people zerging s ranks on behemoth.
    It's because people still don't understand it's not a client limitation at this point. The server has to cull objects to reduce the load. Sending you information on what, say, 30 entities are doing instead of the 300 that are actually there, reduces the load by quite a bit.
    (0)

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