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  1. #11
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Absolutely no offense meant by this but I don't see your idea working well at all.

    Blind: Seems kind of useless. Other classes do it much better via Flash or Ruin II. If paired with a PLD or SCH it'll probably never be used. As it is, Blind isn't much of a debuff. As hit chance is all just a chance, healers have to be prepared to heal as if the attack will land. Precasting should still be done so if the hit lands the tank is patched up and if it doesn't land then the cure is still cast so there's no real gain from Blind.
    Refresh: The days of the Refresh-bot come to mind. Very overpowered. BRD has to take a DPS hit to replenish MP. Needs either a high recast or a penalty of some sort.
    Sacrifices: I respect the bringing back of old abilities but if you are a hybrid role, queue as a healer, get into party and have to take a hit to your own HP every time you heal someone else, wipes will happen. As long as a job can queue as a role, you have to assume that job can take on full responsibility of that role. These heals wouldn't be enough to sustain boss fights and likely not speed runs.
    Elementa: As you have it, people will only use Earth and Ice depending on their party. If you have it so all of them stack (like it appears you do) then that's extremely overpowered.
    Aspir: Diminishing returns in a set form like that are not only tough to program (are they on the individual monster, per encounter etc) but are not a good choice. In this game if you spam stun it will show diminishing returns but if you wait a moment you can stun again. If you have a long fight, such as an extreme primal, eventually Aspir will be junk.
    Chainspell: 10 seconds of all skills being instant and off GCD is too overpowered.
    Super Nova: What's this have to do with RDM?
    Drain: Dark Knight's will rage.
    Scourge/Banish System: It's far to similar to BLM's system. BLM you (extremely simplified) cast a couple Fires and then a couple Blizzards to get MP back. Your RDM casts a couple Banishes/Scourges and then casts a couple Scourges/Banishes. It doesn't replenish MP but would essentially have the same feel as BLM.

    And finally: Where's the rapier? >_> haha

    Quote Originally Posted by RygaenYuui View Post
    God knows they didn't give BLM access to all the spells that make it BLM, and they've made WHM into a druid without the shapechanging basically.
    Historically BLM has focused on Fire, Thunder and Blizzard spells. Aero made its debut as White Magic.
    (1)
    Last edited by MartaDemireux; 07-29-2014 at 01:59 PM.

  2. #12
    Player
    KhalidTheGreat's Avatar
    Join Date
    Aug 2013
    Posts
    149
    Character
    Swift Claw
    World
    Odin
    Main Class
    Pugilist Lv 50
    The problem with red mage imo even if they implemented it in the game is that probably no one would want it in their party because .. Speedrun.
    (0)

  3. #13
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    For me Red Mage has to be something like Cabal`s Force Blader or L2 Blade Dancer. A Support/DPS which ranged and melee attack combos, like, a pumped up Dragoon but instead of jumping back and forth, dashing, casting a few "bolts" from range then triggering a "dash" landing a few "slashes" and then triggering another dash, to literaly, rinse and repeat. And after each successful combo he triggers some passive buff to the party.
    (1)

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