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  1. #15
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,272
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    If the WHM's are chaining medica II's, you're not pressuring them enough. You can interrupt 90% of healers (esp WHM's) heals with basically a sneeze. Equanimity helps...but it's finite....and a Silence/Stun or Sleep during it=we ALSO can't cast. Also, I have never been against, or been on a team of 8x healers....most I've had is 4. And in that, yes, 75% of the time, they have to LB us to kill us....but I've also seen well-coordnated teams burn 4 healers...QUICK. If you can keep them from casting, and/or force them to blow their cooldowns, they're basically screwed. I watch people screw up burning healers all the time, I also see them do it right occasionally.

    Basically, if they have 3 healers, you need someone/thing (pets work too) CCing, annoying or at least interrupting each healers casting ability. In addition to this, have everyone else on your team focus down one. As Fast as You Can, then quickly switch to the next weakest one. Then kill the first one if they raised (their cooldowns are still likely blown + they tend to not have time to take out fairy/have low MP). At this point, you should only have One healer left...a healer who likely has little of their cooldowns left, and who's now much more vulnerable.

    Other things that help if you hit a stalemate: Try to con them into spreading out/getting away from fairy (if they insist on standing together AoE Sleep/DD them). But Keep them from casting, and force them to use instant spells like Swiftcast+ something, Regens, Lustrates, Bene's etc. Because once they blow them, they're vulnerable.

    But I have been the Lone Healer on my team vs. 1-2 Parties of the opposing team w/ 4 healers and we claimed (and maintained) the Flag from them, I've been on teams of 4 healers that never died until a LB due to the opposing teams poor teamwork (seriously, if I actually run out of magic healing...you really left me alone FAR too long). But I've also gotten my rear end handed to me on 2-4 man healer teams where the healers either didn't work together (because believe it or not, it IS a lot of chaos trying to heal while getting pummled) plain old sucked or as I've mentioned, the opposing team was swift, and deadly in how they handled the healers. (Hint I fing hate seeing 2 tanks and a drg come at me....it's not gonna be pretty if I can't get my stuff off before the Stun-fest happens/esp if other healer doesn't notice. And since it can happen so quickly, with such a small 'low on the kill order radar' strike team from the other side, many times your team LETS them get near the healer w/o any resistance. Meaning, your team is focused on burning their teams Healer/blm etc first, and while they might see the tanks/drg in the fray, they ALSO tend not to foresee who they're after and why and let them pass.)


    Still, building a team w/ 4+ healers on every party really doesn't = instant win. If it did, we'd see this WAAAAAY more often than we actually do in frontlines:

    Because yes, healers keep themselves and their teams alive (damn them!)
    But they also do derp damage....sure they can CS if there's no pressure...but even then, it's not enough DPS to take out an opposing team swiftly. So sure, you're struggling to kill them, but you're also not dropping like flies (if you are, well that's poor play on your teams part/they have some sexy dd's filling the additional slots on the healer party and you were screwed anyway). So most of the time, when you go up against a team of more healers, it's more a stalemate, than a zerg.
    They lack a DD LB. So you know how you use that Caster LB to kill off a flag-full of healers? Yeah, we don't have that to use against your side.
    A team of healers can usually effectively hold a base for a while, but again, due to lack of dps/ease of interrupting them they struggle to claim them.
    Too many Healers Mid, is more a hinderance than effective as while they can typically outlast, they lack the DPS to burn the PvE targets faster than the opposing teams DD's.

    Most People playing in frontlines, don't even make use of the PvP skills their respective roles even have. Some of those skills also go a long way in putting a healer out of the fight, if not KOing them outright. If nothing else Bard and Pet them.
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    Last edited by Kinseykinz; 07-29-2014 at 03:27 PM.