If you concentrate your attacks on the healer and if no one else is healing then you can get that healer down no problem. Especially if they are WHM, you keep your dps up on the WHM and they cannot do more than regen, Swiftcast + whatever, surecast + whatever (silence or stun and your surecast is wasted), equinimity (silence/stun and you cannot heal).There are 2 issues here really.
1) MAIN REASON whm regen and medica SHOULD NOT STACK in frontlines period.
2) limit the amount of healers per team because I literally just got done with one and flames had 11 whm's throughout their whole team. It's ridiculously OP
It needs fixed asap
As WHM in Frontlines I constantly get a tank on me, and most of the time about three DPS constantly attacking me, plus the other healers with me RARELY heal...
Esuna has a cast time and isn't AoE-able. Miasma II is instant and is quite effective in terms of radius.
It should only take one arcanist to screw up their entire '1337 invincible healing'
But that's just my theory.
I'd need a mathematician to work it out for me as I'm quite bad at it.
My guess is you aren't intelligent enough to..
Last edited by Najara; 07-29-2014 at 02:50 PM.
If 8 WHMs can't effectively Esuna even Miasma II's Debuff, then how on earth aren't they dead already?
If the WHM's are chaining medica II's, you're not pressuring them enough. You can interrupt 90% of healers (esp WHM's) heals with basically a sneeze. Equanimity helps...but it's finite....and a Silence/Stun or Sleep during it=we ALSO can't cast. Also, I have never been against, or been on a team of 8x healers....most I've had is 4. And in that, yes, 75% of the time, they have to LB us to kill us....but I've also seen well-coordnated teams burn 4 healers...QUICK. If you can keep them from casting, and/or force them to blow their cooldowns, they're basically screwed. I watch people screw up burning healers all the time, I also see them do it right occasionally.
Basically, if they have 3 healers, you need someone/thing (pets work too) CCing, annoying or at least interrupting each healers casting ability. In addition to this, have everyone else on your team focus down one. As Fast as You Can, then quickly switch to the next weakest one. Then kill the first one if they raised (their cooldowns are still likely blown + they tend to not have time to take out fairy/have low MP). At this point, you should only have One healer left...a healer who likely has little of their cooldowns left, and who's now much more vulnerable.
Other things that help if you hit a stalemate: Try to con them into spreading out/getting away from fairy (if they insist on standing together AoE Sleep/DD them). But Keep them from casting, and force them to use instant spells like Swiftcast+ something, Regens, Lustrates, Bene's etc. Because once they blow them, they're vulnerable.
But I have been the Lone Healer on my team vs. 1-2 Parties of the opposing team w/ 4 healers and we claimed (and maintained) the Flag from them, I've been on teams of 4 healers that never died until a LB due to the opposing teams poor teamwork (seriously, if I actually run out of magic healing...you really left me alone FAR too long). But I've also gotten my rear end handed to me on 2-4 man healer teams where the healers either didn't work together (because believe it or not, it IS a lot of chaos trying to heal while getting pummled) plain old sucked or as I've mentioned, the opposing team was swift, and deadly in how they handled the healers. (Hint I fing hate seeing 2 tanks and a drg come at me....it's not gonna be pretty if I can't get my stuff off before the Stun-fest happens/esp if other healer doesn't notice. And since it can happen so quickly, with such a small 'low on the kill order radar' strike team from the other side, many times your team LETS them get near the healer w/o any resistance. Meaning, your team is focused on burning their teams Healer/blm etc first, and while they might see the tanks/drg in the fray, they ALSO tend not to foresee who they're after and why and let them pass.)
Still, building a team w/ 4+ healers on every party really doesn't = instant win. If it did, we'd see this WAAAAAY more often than we actually do in frontlines:
Because yes, healers keep themselves and their teams alive (damn them!)
But they also do derp damage....sure they can CS if there's no pressure...but even then, it's not enough DPS to take out an opposing team swiftly. So sure, you're struggling to kill them, but you're also not dropping like flies (if you are, well that's poor play on your teams part/they have some sexy dd's filling the additional slots on the healer party and you were screwed anyway). So most of the time, when you go up against a team of more healers, it's more a stalemate, than a zerg.
They lack a DD LB. So you know how you use that Caster LB to kill off a flag-full of healers? Yeah, we don't have that to use against your side.
A team of healers can usually effectively hold a base for a while, but again, due to lack of dps/ease of interrupting them they struggle to claim them.
Too many Healers Mid, is more a hinderance than effective as while they can typically outlast, they lack the DPS to burn the PvE targets faster than the opposing teams DD's.
Most People playing in frontlines, don't even make use of the PvP skills their respective roles even have. Some of those skills also go a long way in putting a healer out of the fight, if not KOing them outright. If nothing else Bard and Pet them.
Last edited by Kinseykinz; 07-29-2014 at 03:27 PM.
We get interrupted with a sneeze so whats with all the big gripe lol.
We dealt with the woes of wolves den so now it's ur turn to deal with it.
Can't always have it ur way dps.
If you can't beat the whm brigade then just level up blm, get blm friends and come back with flare.
Paper is perfect, but Rock is too OP.
-Scissors
Sorry couldn't resist. Was waiting for a chance to use this.
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