Hi guys,
I'm a complete Noob. I know very little about the game and for some reason decided to start as a Thaumaturge.
Can anyone give me some general information on the class?![]()
Hi guys,
I'm a complete Noob. I know very little about the game and for some reason decided to start as a Thaumaturge.
Can anyone give me some general information on the class?![]()
Start as a melee job :P
Thm is hard to solo imo until you start getting skills from other classes such as second wind (pug) and some con spells like fire,blizzard, etc.
I tried to start as a thm a long time ago but it was slow and painful.
DoT's, DoT's and MOAR DoT's
http://ffxiv.zam.com/wiki/Thaumaturge_101_%28FFXIV%29
This wiki guide is probably what you're after
It needs some updating for the new patch, but most of it is still useful.
This is no longer true, I believe Banish and Scourge got a damage boost is the recent patch. Although those CON spells are nice to have as well.some con spells like fire,blizzard, etc
Last edited by Zalasta; 07-28-2011 at 08:32 AM.
one of the more nerfed classes since patch. def harder than it was before. but before thm was like god mode
MAGIC MUSHY ROOMS
ehhh.....THM wasn't god mode, emulate was, and everyone saw its nerf comming. Removal of some of the AoEs was okay, but removing AoE on MP siphon was the one that crushed me.
I also started just a week ago but I've learned a lot that would have helped me out if I had known. So let's see...
Pick Astral or Umbral. Probably better with Umbral for your status spells right now. You should put points into Ice, Water, and Earth because they're supposed to compose Umbral.
Make sure to get a shield as soon as you can (look for a square wooden shield) because with Sceptres in one hand you can use a shield in the other. Although I still don't have one...
It's really important to upgrade your weapon because it determines a lot of spell strength, especially accuracy. With your main spells costing 22MP a shot you don't want to them to miss or be resisted. I'm not sure about this, but I've adjusted my attributes to put a lot into Piety because it is said to determine magical accuracy. It's more important to hit with a spell and do reliable damage than to do a lot of damage but miss often.
Bio is a nice DoT that also reduces the targets attack. It's good to use defensive magic like this when you can.
Cast Sacrifice as soon as you lose enough HP to heal on the initial shot. For me it's something like 130-180. Then you have regen for the rest of the fight in most cases to support you. Sacrifice CANNOT save you if you're low on HP because it also COSTS HP to cast. Learned that the hard way.
Conjuror has a lot of spells you can use crossclass, especially Stoneskin and Shock Spikes. Spikes deal extra damage to enemies when you're hit and can stun. Stoneskin only lasts for 1-2 hits but it's good to give you a little boost at the start of a tough fight.
I can't recommend using Slow. It has a great effect, but the cooldown makes it a one shot spell in a fight. If it works, great. But it probably won't.
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