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Thread: Duo-Tone Dyeing

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  1. #1
    Player
    Kyana's Avatar
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    Mar 2011
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    Ul'dah
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    Kyana Nekote
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    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by Bluevann View Post
    Lol, I know right? I thought of dying it blue to make colors match...

    ... but then I noticed the sash at the waist of Sailor's bottoms stays red ._.

    You'd think they'd at least bother keeping a pattern.
    It's also impossible to match the color of undyable parts of many pieces of gear.
    Goldsmith for example got light blue patterns which you can't dye and which you can't match.

    These undyable parts limit the choices when dyeing stuff, because alot of color combinations would look awkward.
    (2)

  2. #2
    Player
    Vespar's Avatar
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    Leyna Crosse
    World
    Goblin
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    Summoner Lv 100
    That is understandable Camate, therefore in the future can the devs take into consideration making the majority of an item dyeable. For example my previous post about MNK and BRD's Soldiery body pieces. Monk's has more dyeable parts per piece than Bard's. (See the leather parts of the body pieces in these pictures)
    (9)
    Last edited by Vespar; 07-31-2014 at 07:29 AM.

  3. #3
    Player
    Myranda's Avatar
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    Character
    Myranda Al'cyoene
    World
    Hyperion
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    Conjurer Lv 80
    While that's understandable about the data size for all armor, what about the upcoming chocobo dyeing system? Will/would it be possible to choose a secondary color for the feather tips in addition to the main plumage? Seems like it should be much more manageable when there's only 1 chocobo per player rather than a large number of pieces of gear per person.
    (2)
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  4. #4
    Player
    Vetaro's Avatar
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    Scarlet Nachtrose
    World
    Cerberus
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    Thaumaturge Lv 60
    Yeah if duo tone dyeing is not possible then it would at least be nice if some of the pieces would get dyed more then they do already. Like the light steel galerus and subligar where only the little bit of leather is dyed while the metal stays the same color. Considering that other metal armors also can get there metal colored it sucks that for those to pieces you nearly see nothing of the color.
    (2)

  5. #5
    Player
    Dark-Saviour's Avatar
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    Dec 2013
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    Dark Saviour
    World
    Cactuar
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    Carpenter Lv 80
    Vote to redo dyeing a la GW2's
    Remove dye information from gear itself and give each gearset a set of dye channels that will apply to whatever equipment is loaded onto it. Map the dye specified to whatever gear is equipped.
    (5)

  6. #6
    Player
    abzoluut's Avatar
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    Abzoluut Abzoluut
    World
    Odin
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    Samurai Lv 70
    What do they mean "double that data"? We already had a dev comment about how it's difficult to save PvP attributes for different jobs. This because how the PS3/4 works (limited memory). If this is because of the PS3/4 again, I really start to think these consoles are holding back the game.

    Now before you start your console vs PC war, think about it. Did SE really not foresee this matter? To me it does sounds like lack of planning. The simplest of things can not be done.
    (3)

  7. #7
    Player
    Nyalia's Avatar
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    Neri Feralheart
    World
    Faerie
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    Paladin Lv 90
    I think he's saying it's not the extra data per instance of the equipment that's the problem (because seriously, that's trivial to get around), but he's saying that the equipment themselves would need twice as much data to mark the parts of it as shadeable and to determine the color weights and so on for the actual equipment model. This would mean that for every piece of equipment the game goes to render, it's twice as big, increasing load times.

    While there are definitely ways around this problem too, it would take much more work than it sounds to alter and convert their data to accommodate it.

    However, this is a feature I would really, really love to have. Too much equipment either barely gets dyed due to the dye being on the accents and not the main piece (Spring Dress, Light Steel equips, sailor top, etc), or dying them only dyes half of it causing the other half to seriously clash, or the accents are brightly colored and undyable, causing them to really clash (Sailor bottoms), or the whole thing dyes the same color when you only want to dye some of it (Shaded Spectacles are the biggest culprit here, where dying them dyes both the shades (default: black) AND the rims (default: silver), causing them to look dumb when dyed even if you wanted colored shades).

    Can't we like, have this via an option in our system config, where if it's off, it uses the current models and shows only the primary dye, and if it's on, it uses new two-toned models and shows both primary and secondary dyes? That would make me extremely happy, even happier than having new content released or hunts fixed...
    (5)
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  8. #8
    Player LeonBlade's Avatar
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    Ul'dah
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    Yuki Shiku
    World
    Behemoth
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    Gladiator Lv 50
    Quote Originally Posted by Nyalia View Post
    I think he's saying it's not the extra data per instance of the equipment that's the problem (because seriously, that's trivial to get around), but he's saying that the equipment themselves would need twice as much data to mark the parts of it as shadeable and to determine the color weights and so on for the actual equipment model. This would mean that for every piece of equipment the game goes to render, it's twice as big, increasing load times.hunts fixed...
    This is definitely the case, considering the actual dyes are preselected, it would be a single byte of information to hold the dye information of a piece of gear. Double the data would have to mean something like what you said instead.
    (0)

  9. #9
    Player
    Nahaara's Avatar
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    R'nangho Thorne
    World
    Hyperion
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    Conjurer Lv 50
    The results of this thread is why I think they were foolish to have this game on the PS3.

  10. #10
    Player
    Zileth's Avatar
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    Aug 2013
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    Character
    Pup Twilight
    World
    Excalibur
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    Summoner Lv 71
    Why not make it that X type of or X grade of armor can have more then one color dyed to it?
    (1)

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