I'm starting to feel they need to set a firm date to cut off PS3 Support... it is hindering the game way too hard.
I think Q1 2015 is a reasonable timeframe.
I'm starting to feel they need to set a firm date to cut off PS3 Support... it is hindering the game way too hard.
I think Q1 2015 is a reasonable timeframe.



But that makes no sense. The PS3's limitations by themselves can't be hindering the game in this way. SE could use it as an excuse, but the fact remains that some of us are playing on the PC and our computers have wildly varying specs. They could code things like this that double the memory requirements for loading the models, but then lock them behind a configuration parameter that defaults to off.
The biggest problem with this argument though is that it would be a fair amount of modeling/coding and it would only benefit a portion of the playerbase (those on the PS3 or low-end computers).
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder



To be honest, the entire 'PS3 Limitations' excuse is patently false. The client is just a client. The PC client could be completely different and have completely different lighting, graphics, animations, etc. The PS3 client could be stick figures on a plain white background. Hell, there could be a TEXT client with some work. The entire excuse 'PS3 Limitations' is based on consumer ignorance to how MMOs work.
Basically, there are two parts to the MMO: Client and Server. It is a little more complicated than that due to things like the lobby server, authentication server, etc. but these are the brass tacks. The Client and Server communicate between each other via pretty simple packets of data. When you hit a button, a data packet containing that button's command is sent to the server, it processes it and sends back a response packet, which the client then translates and renders for you. That's it. The entire game is little data packets being sent back and forth.
Theoretically, we could have a hundred different clients that all looked vastly different, but so long as they sent and received the data packets properly, it would still work. Hell, in theory you could make a completely different game by having your client translate the packets differently (so long as everything was still timed the same - it would be very, very hard, but is not impossible).
...yea, let's just leave it at 'PS3 Limitations', everyone knows it's true, why else would SE give the PS4 version away for free to existing PS3 users switching to the PS4?
SE need to cut off support for the PS3 ASAP and just let the PS4 and PC counterparts flourish.



no modern game should even be released unless this was in place. with recent mistakes like hunts... I think SE is stuck back in 11 mind set of bad gameplay and poor quality.
not only do we need 2 tone dying but we need varying potencies of dye from light to dark to exceptional...like rift has currently.
♥ MORE HIGH HEELS + INSTANCED HOUSING! ♥!
On a side note, a separate idea I also had was to give a colorant thing to the culinarian; where a colorant could be added to food to temporally give a PC a diffent skin color, pattern (like dots or stripes), or even a glow. For entertainment reasons.



That could be fun...I wouldn't mind having a Coeurl pattern on my Miqo'te...>_>
I'd like to see a more robust color changing system.
My idea is a bit complicated, but fun I think. I'd like to see "dyes" made by certain jobs affect relevant parts of gear. For example, dyes made by weavers should dye fabric portions of gear, & dyes made by leather-workers should dye leather portions of gear. Further, I'd like to see blacksmiths, armorers, and goldsmiths get "plating" instead of dyes. So blacksmiths, armorers, and goldsmiths would be able to "plate" relevant parts of gear various metals, like gold, silver, bronze, chrome, etc. But you might want some metal to be black or red, right? That is where the alchemist comes in. Alchemists wouldn't dye or plate things. Alchemists make 2 colorants; a thing that anodizes metals, and a thing that adds highlights (or maybe patterns) to fabric or leather. Oh, and carpenters "stain" wood.


In this day and age, for any MMO to not take into account the fact that the playerbase always, always wants to be able to make themselves unique when compared to everyone else.... I cant fathom it
No one wants to be "Warrior in black DL set #1,453,825", they want to be "That cool Warrior in the Royal Purple and Gold trimmed plate with the pulsing red axe of doom".
Character customization should always be a top priority, and yet always seems to get forgotten somehow...... then if its patched in... its usually half-moogled at best and never as good as it could have been if they had simply planned for it at the start.
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