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  1. #121
    Player

    Join Date
    Mar 2011
    Posts
    327
    It was completely understandable, I was unfortunately lumping you with those that were simply complaining.
    I would likely have done the same. ^_^

    Well, it's time to head home and play!

    Cheers
    (0)

  2. #122
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Physic View Post
    speed surge is still a huge boost, the game is about tp whoring now, and they get tp faster than anyone, i wouldnt be surprised if when the dust settles they find out lnc is the king of DD now.
    Ok, last response, then I'm off.
    Completely agree, and right now LNC is the new SAM, and I hated that broken class, haste, tp boost, miss and swing again, seriously going there again SE? Yes, I have some complaints about the game as well. Just not about the 30mp.
    (0)

  3. #123
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Still waiting for a reply on this one. I mean currently Lancer and Archer are better for damage, Marauder and Gladiator are better for tanking. What's the point of Pugilist these days? Adding MP costs to our basic attacks was just kicking us while we're down.
    (1)

  4. #124
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arcell View Post
    Still waiting for a reply on this one. I mean currently Lancer and Archer are better for damage, Marauder and Gladiator are better for tanking. What's the point of Pugilist these days? Adding MP costs to our basic attacks was just kicking us while we're down.
    IIRC the devs said something about Pugilist being positioned as more of a DD class, so maybe we'll see something with the next patch. At least, I hope so. It's majorly effed up that we get MP costs on out attacks with no way to restore MP from our own skill set, AND we have one of the lower MP pools in the game. Meanwhile Mr. Lancer has huge DPS and an enormous MP pool with ZERO MP costs on their skills.
    (1)

  5. #125
    Player

    Join Date
    Mar 2011
    Posts
    837
    It would be interesting if they tied scaling of some abilities into other stats, like M.Attack, MP pool, etc. to give more tweaking knobs for class styles.
    (0)

  6. #126
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by MattyWS View Post
    After the removal of Physical level everyone is going to be so weak on their main class xD

    Thing is I use these abilities all the time for fast tp, meaning I run out fast and can't cure.. and if the mob I fight is still half health I cannot kill it fast, because I can't get fast tp, and I cannot hold off because I cannot cure. Only really happened a few time in long fights but still!
    Except those whose main is 50 i suspect. Hopefully it would make fighting lower rank mobs yield more xp since they would pose more of a challenge. Maybe fighting something same rank or level would yield 300sp.
    (0)

  7. #127
    Player
    AsterBarnivere's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    893
    Character
    Aster Seule
    World
    Mateus
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AlphaDragoon View Post
    IIRC the devs said something about Pugilist being positioned as more of a DD class, so maybe we'll see something with the next patch. At least, I hope so. It's majorly effed up that we get MP costs on out attacks with no way to restore MP from our own skill set, AND we have one of the lower MP pools in the game. Meanwhile Mr. Lancer has huge DPS and an enormous MP pool with ZERO MP costs on their skills.
    DD!? I refuse to use that word as a pugilist because there are Archers who do twice more Damage than I do, and THAT is something I don't understand.
    (0)

  8. #128
    Player
    leomike35's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    439
    Character
    Sasha Calico
    World
    Hyperion
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by AsterBarnivere View Post
    DD!? I refuse to use that word as a pugilist because there are Archers who do twice more Damage than I do, and THAT is something I don't understand.
    Yeah I think they should lower cool down of light strike and pummel to 4 secs and maybe 10 for pummel either that or speed up pug auto attack. I tried playing PUG after 1.18 and felt very slow. Hopefully they can do that instead of slowing archers down which I think is the popular class because it seems to work the best now that stamina gauge is gone.
    (0)

  9. #129
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AsterBarnivere View Post
    DD!? I refuse to use that word as a pugilist because there are Archers who do twice more Damage than I do, and THAT is something I don't understand.
    Not to mention they stand way out of harm's way while doing more damage than you.
    (0)

  10. #130
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    So.....still waiting on word on this one. I mean I'm bringing my Marauder up so I'll have no need for my Pugilist soon but I'd still love some kind of word on this issue. Why Pugilist? Will per-class point allocation make this better for us? Will we get more MP per Mind stat to make up for it? Is there any kind of logical justification for putting MP cost on the basic attacks? Just looking for a rep to clear this up, I can usually see the good in the changes the dev team makes but this one is completely lost on me.
    (0)

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