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  1. #101
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akuun View Post
    With a 30 and 60 second cool down, you shouldn't even be worried about these abilities using up all your mp, even on a boss fight, and if you're tanking, the only healing abilities you should even need to use is second wind.
    If your mages can't keep you healed or keep running out of mp, then they are either bad at their class and not managing mp, or you are taking to much damage and need to make adjustments.
    My pug requires less cures from mages than my gla counterparts, and I'm not having to use spells to keep from dying.
    Also if you're using sac or cure 3 you're just wasting mp, stick with sac and sac 2 if you have to use spells. (the regen outweighs the actual heal)
    And the proper buffs for a fight are stone skin and shock spikes, not more cures and styg spikes.
    Finally, put up your weapons after each encounter, fleet of foot is nice for farming, worthless in parties.

    Looking at your spec I would say you have too much mnd, and could use more dex and str.
    Keep in mind that str directly effects damage reduction on blocks, this includes partial parries.
    Lodestone doesn't show gear, so i can't suggest any changes there.
    Again, the issue is not management. The MP costs are manageable. They are not necessary. They were not explained. MP Costs for every skill in this game has an explanation - a sort of reasoning behind it; spells, elemental attacks, etc.

    Light Strike and especially Pummel suddenly get MP Costs, with no other change to their functions. I don't want to repeat the Full Thrust comparisons again.

    Also STR does nothing for parries. STR affects the amount of damage that gets cut by a block. Parries, even partial ones, are entirely DEX-based.
    (1)

  2. #102
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    May 2011
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    Quote Originally Posted by Akuun View Post
    With a 30 and 60 second cool down, you shouldn't even be worried about these abilities using up all your mp, even on a boss fight, and if you're tanking, the only healing abilities you should even need to use is second wind.
    If the point of putting MP on these abilities wasn't to make a PGL manage his MP in a responsible way, then what is the point of having it at all? In most fights it won't make a difference overall, you're right. But that raises the question: why is it there?

    You're saying this is a way to encourage PGLs to stat correctly? I'm not so sure that's something they'd implement this for.
    (2)

  3. #103
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    Quote Originally Posted by Arcell View Post
    I think it's supposed to work that way but I don't believe it does. Also isn't Parry DEX based? Until the stats work and we have per-class point allotment there's not a lot fixing this. If you're talking to me my Mind is so high because I do occasionally play mage classes and at least like to have a decent MP pool.
    Yes, dex effects parry rate, but amount of damaged blocked is str based. (SE only stated with shield, but partial parry also seems to be affected)
    (0)

  4. #104
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    Quote Originally Posted by hotah View Post
    But that raises the question: why is it there?

    You're saying this is a way to encourage PGLs to stat correctly? I'm not so sure that's something they'd implement this for.
    Try starting a thread that asks that question, instead of joining in on a thread that is complaining about pugilist being singled out.

    Stat correctly? Is there a correct build for any class?
    I've seen a lot of builds that work, usually the ones that do poorly are the ones that lack focus and spread points too evenly, and usually don't gear to the specs strengths and instead gear to a balance, or focus on the builds weaknesses, which in turn make the build even weaker.
    (0)

  5. #105
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akuun View Post
    Yes, dex effects parry rate, but amount of damaged blocked is str based. (SE only stated with shield, but partial parry also seems to be affected)
    Blocks and parries do not work the same way.

    A block deducts the amount of damage received by an amount based on your STR. This can be further enhanced by various skills.

    A parry, similar to evasion, allows you to take 0 damage. Unlike evading however, one can sometimes partially parry an attack. How much damage you receive then is a constant %, give or take, and not affected by STR.
    (1)

  6. #106
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    Quote Originally Posted by hotah View Post
    I was curious as to why Light Strike and Pummel requires 10 and 20 mana respectively, while the other DoW classes have no such resource requirement.

    ....

    What justifies it?

    edit: archer skills
    This is a quote from my original post. Notice the way I said I was "curious" and I "asked". I wasn't being cynical.
    (1)

  7. #107
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    Quote Originally Posted by NoctisUmbra View Post
    Again, the issue is not management. The MP costs are manageable. They are not necessary. They were not explained. MP Costs for every skill in this game has an explanation - a sort of reasoning behind it; spells, elemental attacks, etc.


    If it's manageable then why are you making it an issue?
    There are and have been plenty of costs that make little sense to us, and have yet to be explained.


    Quote Originally Posted by NoctisUmbra View Post
    Also STR does nothing for parries. STR affects the amount of damage that gets cut by a block. Parries, even partial ones, are entirely DEX-based.
    I don't know about it being entirely based on dex, I'm pretty sure that our weapons play some part.
    As for dex it's the parry rate, on that I agree.
    Dexterity (DEX)
    Increases accuracy of physical attacks
    Increases chances of evading physical attacks
    Increases critical hit rate of physical attacks and resulting damage
    Increases parry rate for certain weapons

    But from what I and others have seen and tested, str does impact how much damage goes through on a partial parry.
    Much the same as it does on shield blocking, since pugilist can't fully parry attacks.
    By the way, other classes can fully parry attacks, even archer, but I don't see anyone complaining. ^^
    (0)

  8. #108
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    Quote Originally Posted by hotah View Post
    This is a quote from my original post. Notice the way I said I was "curious" and I "asked". I wasn't being cynical.
    Sorry, I don't understand what this has to do with my replies to your later comments.
    (0)

  9. #109
    Player
    Arcell's Avatar
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    Mar 2011
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    Limsa Lominsa
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    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Akuun View Post
    If it's manageable then why are you making it an issue?
    There are and have been plenty of costs that make little sense to us, and have yet to be explained.
    These ones in particular stick out though because they're attached to our basic attacks. You know, those things that aren't restricted by HP/MP costs on any other class. They don't do anything mystical or magic compared to other skills that also use no MP. There's no reason for Pugilist to have MP costs, Pugilist is just a fist-fighter. It makes even less sense since Pugilist gets little MP per Mind stat and doesn't have a way of regenerating MP via skills natively.

    The point isn't that we can't deal with it, it's that we shouldn't have to without good reason.
    (1)

  10. #110
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    NoctisUmbra's Avatar
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    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akuun View Post
    If it's manageable then why are you making it an issue?
    There are and have been plenty of costs that make little sense to us, and have yet to be explained.
    They changed Light Strike and Pummel from no MP cost to Mp cost. Nothing else.

    There is a skill JUST like Pummel, called Full Thrust that has no MP cost.

    Yes, I believe an explanation or a reasonable buff to account for the MP cost is in order.
    (1)

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