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  1. #38
    Player
    Fouluryu's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    170
    Character
    Foulu Ryu
    World
    Goblin
    Main Class
    Bard Lv 50
    To OP, this is no offense in anyway. It is only a reference toward the same argument I held when the 1.8 patch was released after stamina gauge was removed.

    This is truly hilarious. I just mentioned how it was unfair for Pug to have Pummel/Light strike to have mp cost on ffxivpro.com on the 1.8 patch thread some time ago. People were bothered by my complaint that was the same generalization as the OP here. It wouldn't make sense to have an MP cost for a non-elemental attack on a Disciple of war job. I don't understand up until now my argument compared to the OP's argument is supported where as mines was mostly obstructed with insults or people thinking it would make the game "easy".

    Maybe I'm just conflicted where one argument is supported where as the other is unsupportive, but I just don't understand what is the difference. His argument is just the same as mines... Just saying.

    In any case, I already send them a feed back regarding Pug or attack ability be revised for most non-elemental attacks. /supported

    Edit: Just a clarification. I support this argument based on the fact needing mp to use light strike and Pummel would mean more down time to attack with the only use of auto-attack or Flurry. This means that other jobs be it disciples of war or magic besides pug attack more and build tp more than pug, thus ruining the use of the pug job entirely.

    Second, imagine when the point system becomes abolished, then it would mean that HP/MP might get decreased again (this is a theory). Obviously, pugs wont have enough mp to even heal themselves if healing magic abilities were equipped.
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    Last edited by Fouluryu; 09-15-2011 at 06:05 AM. Reason: Info

    私の方法である…