Quote Originally Posted by AmyRae View Post
I've played Pugilist as well as Archer, although not all the way to 50, so I may not understand the full extent of the problem. But while archers do seem like premium damage dealers, they can't take a hit worth a darn. At least Pugilists have evasive abilities and strong natural health bars. They could potentially be great at evasion tanking with the right kind of support (if that is indeed the design philosophy behind them).
However aside from soloing Archers should never actually take a hit. Archers have the longest range in the game, they should use it. Pugilist is forced to be up front 100% of the time and does nowhere near the amount of damage an Archer does. From a balance standpoint, why use anything but Archer? I mean when you can do max damage at max range, there's no point in having other damage classes. They're out of harm's reach while doing more damage than all other melee classes.