Quote Originally Posted by Akuun View Post
Understandable about the mnd, I'm waiting for 1.19 to finish off my thaum due to the new dungeons needing more focus on the class that's being used to run efficiently.


As I said before, I think it would be better to create a thread that asks this question, instead of joining one that cries about pugilist being singled out.
Crying?

Quote Originally Posted by hotah View Post
I was curious as to why Light Strike and Pummel requires 10 and 20 mana respectively, while the other DoW classes have no such resource requirement.

Light Stab (increase accuracy)
Heavy Stab (increase enmity)
Heavy Slash (increase enmity)

Broad Swing (conal attack)
Heavy Swing --
Full Swing (conal attack, increase enmity)

Multishot (extra shot, 15 seconds)
Heavy Shot (reduces target TP)

Heavy Thrust (bind)
Pierce (damages enemies in line)
Full Thrust --

Light Strike (increase evasion and physical defense) 10 MP
Pummel -- 20 MP
Flurry (extra attack)

What justifies it?

edit: archer skills
Here, I color-coded it.