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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Arcell View Post
    I think it's supposed to work that way but I don't believe it does. Also isn't Parry DEX based? Until the stats work and we have per-class point allotment there's not a lot fixing this. If you're talking to me my Mind is so high because I do occasionally play mage classes and at least like to have a decent MP pool.
    Understandable about the mnd, I'm waiting for 1.19 to finish off my thaum due to the new dungeons needing more focus on the class that's being used to run efficiently.
    (0)
    Last edited by Akuun; 08-11-2011 at 08:00 AM.

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Akuun View Post
    Understandable about the mnd, I'm waiting for 1.19 to finish off my thaum due to the new dungeons needing more focus on the class that's being used to run efficiently.


    As I said before, I think it would be better to create a thread that asks this question, instead of joining one that cries about pugilist being singled out.
    Crying?

    Quote Originally Posted by hotah View Post
    I was curious as to why Light Strike and Pummel requires 10 and 20 mana respectively, while the other DoW classes have no such resource requirement.

    Light Stab (increase accuracy)
    Heavy Stab (increase enmity)
    Heavy Slash (increase enmity)

    Broad Swing (conal attack)
    Heavy Swing --
    Full Swing (conal attack, increase enmity)

    Multishot (extra shot, 15 seconds)
    Heavy Shot (reduces target TP)

    Heavy Thrust (bind)
    Pierce (damages enemies in line)
    Full Thrust --

    Light Strike (increase evasion and physical defense) 10 MP
    Pummel -- 20 MP
    Flurry (extra attack)

    What justifies it?

    edit: archer skills
    Here, I color-coded it.
    (0)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Akuun View Post
    Understandable about the mnd, I'm waiting for 1.19 to finish off my thaum due to the new dungeons needing more focus on the class that's being used to run efficiently.

    it sounds like crying but it is completely accurate.

    1 job out of every single job that is out has been assigned an mp cost for basic skills (even mages dont have mp costs on basic skills if i rem correctly)

    pugilist has been singled out and chosen to bear an additional cost mechanic to basic attacks, that cost is mp. The question is, why? and does it make any sense?
    (0)