Quote Originally Posted by Akuun View Post
With a 30 and 60 second cool down, you shouldn't even be worried about these abilities using up all your mp, even on a boss fight, and if you're tanking, the only healing abilities you should even need to use is second wind.
If your mages can't keep you healed or keep running out of mp, then they are either bad at their class and not managing mp, or you are taking to much damage and need to make adjustments.
My pug requires less cures from mages than my gla counterparts, and I'm not having to use spells to keep from dying.
Also if you're using sac or cure 3 you're just wasting mp, stick with sac and sac 2 if you have to use spells. (the regen outweighs the actual heal)
And the proper buffs for a fight are stone skin and shock spikes, not more cures and styg spikes.
Finally, put up your weapons after each encounter, fleet of foot is nice for farming, worthless in parties.

Looking at your spec I would say you have too much mnd, and could use more dex and str.
Keep in mind that str directly effects damage reduction on blocks, this includes partial parries.
Lodestone doesn't show gear, so i can't suggest any changes there.
Again, the issue is not management. The MP costs are manageable. They are not necessary. They were not explained. MP Costs for every skill in this game has an explanation - a sort of reasoning behind it; spells, elemental attacks, etc.

Light Strike and especially Pummel suddenly get MP Costs, with no other change to their functions. I don't want to repeat the Full Thrust comparisons again.

Also STR does nothing for parries. STR affects the amount of damage that gets cut by a block. Parries, even partial ones, are entirely DEX-based.