Quote Originally Posted by Arcell View Post
No one's asking for "drastic unnecessary changes". We simply want the be on equal ground with other damage classes. Why do we have MP costs on basic attacks when other classes don't? It's not like they do anything particularly special. You can't really argue it from a buff standpoint because most War class buffs and attacks that buff don't require MP. Why should Light Strike require MP when Featherfoot doesn't? Featherfoot actually has a much greater version of the same effect.

Managing MP isn't the issue either. The issue is that MP costs on these skills are unnecessary and make absolutely no sense. Why are they there? They clearly shouldn't be.

At R50 with 93 Mind I have 479 MP. Sure that's quite a bit but throw Cure II in there along with MP costs from Pummel and Light Strike and it goes pretty quick. I don't think most people playing Pugilist have that much Mind honestly. I only have it that way because I occasionally play mage classes and we haven't received the per-class point distribution yet.
I disagree. Pummel, Flurry, and Light Strike are all on a separate timer. Do you want them to change this? MP is not that bad, and stop saying it makes no sense. It makes just as much sense as an MP cost on other classes weapon skills or self buffs. It is a fantasy game, maybe if all we could do was simply punch, and dodge out of the way with no special or magical effect (like if this was a simple hack and slash game) then your argument of it making "absolutely no sense" would... make sense. But we don't, so lore wise or whatever you are trying to elude to it makes perfect sense.

We should have a way to natively regen some MP I think, because these abilities are so important in a long fight. I wouldn't get my hopes up though for them to simply remove the MP cost while keeping all of our other advantages (no shared cooldown for one). I'd rather have the MP, because you are right it is manageable.