Quote Originally Posted by Murugan View Post
You are way overreacting to this. Listen pugilist was my first class, it will always be my main class, and I'm not calling for it to be nerfed. But a minor MP cost on 2 of our abilities does not make us totally unbalanced. Other melee's do have MP costs associated with certain abilities too. Whether they are "basic" attacks or not is irrelevant post 1.18 because basic attacks have timers as long as most "stamina" buffs from before.

Also yes I know pugilist is a tank, I tank in darkhold and I have a complaint about the MP cost because of this. However I also use ethers when in Darkhold (well.. I try to/should at least) and because of that it is not a problem for me. I'd like them to add a native ability to regen a very small amount of MP through Second Wind, I think this would be the perfect solution.

In normal situations I can manage my MP just fine. Pugilist in general is "fine", we are getting a good buff in the next patch. I wish you'd stop calling for drastic, unnecessary changes to a class design that works as is, because those are the type that usually end up not being as beneficial (in terms of our balance in comparison to other classes) in the end as you'd think.
Why is it you think pugilist should pay mp, to do the only thing that makes it special? Evasion is now the only thing pugilist has, because they killed the flurry increased tp/offense mechanic. I like pugilist as well, but the mp issue defies logic, sure you can probably still do your job, your just not as good at it for 2/3rds the time, AND you have a mp pool limit on how long you can do it.

But you have no mp mechanics! you are probably tied for lowest mp pool in the game, what is the logic? Every one else does it for free, in fact lancer has the exact same skill for free? Why?