problem is we have no mp regening abilities natively, and even the mages basic attacks dont cost mp. I just dont see the logic. if i had mp return on chakra, or auto regen or something i could see it, but we dont
You are just seeing it differently is all. You should consider Light/Close Shot as my archers auto attack function (that's ironically manual) while the only additional TP skill which archer has is Heavy Shot (30 seconds). Pugilists have auto attack and use three other TP gaining skills to use technically. If I wanted a quick boost to my TP gain as a pugilists, I can technically use all three of those skills back to back with auto attack if all the timers are ready. My point was Close Shot is not a true ranged attack due to its range requirement limitations and does not serve as an additional TP generating skill but rather an alternative one.haha isnt that cool down they share like the same as the delay on your bow? so what 3-4 seconds? i would much prefer all of these skills sharing a cool down timer equal to my weapon delay.
so yeah it makes me feel worse, a lot worse my friend.
archers live in a beautiful world man, where two skills taking 7 seconds to do both of them is bad. WE HAVE TO WAIT 30 -60 seconds!
Last edited by Hotohori; 07-27-2011 at 08:49 AM. Reason: time fix
Sure i was just pointing out an example =P
Just have to see what SE does but i agree if they dont give monk someway to recoup that mp loss then it isnt justified really.
I think its 30 seconds for Heavy Shot, not trying to make a big deal out of it, just correcting.
Yeah you're right sorry. Your op should probably include the TP generating skills for mages and multishot because those are legitimate skills that are useable for additional TP gains in battle. Close Shot is really just and alternate choice to use.
i would give up tp boosters with 30 second and 60 second cool downs, for basic attacks that replace or interupt my AA for the applicable time, to be perfectly honest im not sure that they dont interupt/delay AA, pretty hard to tell when half the animations dont trigger.You are just seeing it differently is all. You should consider Light/Close Shot as my archers auto attack function (that's ironically manual) while the only additional TP skill which archer has is Heavy Shot (60 seconds). Pugilists have auto attack and use three other TP gaining skills to use technically. If I wanted a quick boost to my TP gain as a pugilists, I can technically use all three of those skills back to back with auto attack if all the timers are ready. My point was Close Shot is not a true ranged attack due to its range requirement limitations and does not serve as an additional TP generating skill but rather an alternative one.
if pummel replaced/reset AA timer i could get faster tp, if flurry did, the same, if light strike did, i could sacrifice 1 attack every 9 seconds for more defense/evasion.
these would actually be interesting mechanics and uses for said skills, whereas just a tp burst, once in a long while, is probably less tp overall for these skills, and a lot more utility and adaptability.
close shot isnt supposed to be a tp skill, its supposed to be a utility skill, you use it when you want to have a chance of binding the mob, i can only wish that light strike or pummel made that much sense.
trust me when i say playstyle wise archer makes the most sense right now. multi shot still useful, lower cooldown than every one elses skill, twice as much as some, 4 times as much as others, and its arguably better than a number of them. then you keep your utility close shot skill, while our utility skills on 30 or 60 second timers. only one skill is similar to other melee.
Ya once Phys levels go out, we are going to have to fight lower rank mobs with our stats. thus lower sp/hour grinds.. wow seems solo is going out the window lol.After the removal of Physical level everyone is going to be so weak on their main class xD
Thing is I use these abilities all the time for fast tp, meaning I run out fast and can't cure.. and if the mob I fight is still half health I cannot kill it fast, because I can't get fast tp, and I cannot hold off because I cannot cure. Only really happened a few time in long fights but still!
Damn, you're right. FFIX was one of my favorites too, though I didn't care much for Amarant lol.
I also previously said that it would have been nice if we had a Meditate ability that worked like second wind, just for mp.
I didn't include DoM because I didn't feel like they're a valid comparison.
You forgot to list that pummel can grant you practically instant 1000 TP and light strike is pretty much a mini featherfoot now WITH a +10~% damage reduction buff.
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