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  1. #1
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by Dwill View Post
    The statistical possibility of failing 16 in a row even with 50% are excessively low. I'm not saying that it never happened to anyone but I highly doubt it's as common as you're making it out to be..
    With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.

    And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
    (3)

  2. #2
    Player
    Amberion's Avatar
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    Character
    Amberion Eurelt
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    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Giantbane View Post
    With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.

    And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
    Because that is how reality is. And an RPG is a second "reality".

    And having a system of; fail 3 times in a row, then you get 100% success on your 4th. It makes no sense when it comes to an RPG.
    (2)

  3. #3
    Player
    Shougun's Avatar
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Amberion View Post
    Because that is how reality is. And an RPG is a second "reality".

    And having a system of; fail 3 times in a row, then you get 100% success on your 4th. It makes no sense when it comes to an RPG.
    A lot of things in RPGs get explained away to make sense, like Tokens. Say you fail a meld with your materia on your scroll and all that is left is an untradeable unsellable powder of the materia you tried to meld - by using that powder in conjunction with a meld of the same type you get a boosted chance (if SE feels nice - 100%, if SE wants to torture us but still give hope - say something like 30% and you get two powders if it fails again).

    The reason why I say of the same type and tier is because it would be pretty unfair to fail a useless tier I to then put in a great tier IV.
    (0)
    Last edited by Shougun; 09-24-2014 at 09:43 AM.

  4. #4
    Player Dwill's Avatar
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    Character
    Elenath Lanthir
    World
    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Giantbane View Post
    With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.

    And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
    The RNG is not an entity nor anything with a semblance of thought. It doesn't hate people, it just does what it's been programmed to do. Unless the probability was a 100% chance of success every meld, then someone will be the unlucky person. Having a few unlucky person does not justify removing any sense of risk from the system.
    (2)

  5. #5
    Player Dwill's Avatar
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    Elenath Lanthir
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    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Giantbane View Post
    Are you seriously so stupid as to not know that "RNG hates you" = "you are very unlucky"
    If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
    (1)
    Last edited by Dwill; 09-24-2014 at 09:52 AM.

  6. #6
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Dwill View Post
    If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance nn a risk vs reward system.
    I blame FFXI for the spawn of RNG and his evil son RNGeus - that or trying to get the original phoenix in WoW; now if you would please give them proper respect by facing north on a firesday while the moon rides high in the sky so I may properly HQ this craft that'd be appreciated.

    I suppose while I said I hate RNG it really is because I know there are seldom any safety nets from insanity - put in some safety nets and I'd really not care. Yeah I know rare items are meant to be rare - if it is supposed to be epic make the net 500 attempts lol, I don't think the feeling of true hopelessness belongs in games.
    (1)
    Last edited by Shougun; 09-24-2014 at 10:08 AM.

  7. #7
    Player
    Giantbane's Avatar
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    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Dwill View Post
    If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
    No, they're just unlucky and that's their way of expressing it. It was an idiot statement. You may as well tell me the sky is blue and then get confused why I thought it was not terribly appropriate.

    More to the point, it doesn't have to be guaranteed, but why create a system where you may NEVER win when you don't have to. Sure it's astronomically unlikely for that to happen, but it IS a possibility and it can happen. Why would you leave that in for a player to experience?

    If you're going to have pure RNG systems, particularly for this type of thing where you basically have no input other than "press button", it's good to at least establish a floor. Be it 5, 16, or however many fails seems like too many, put a bottom on it that can't be crossed.

    The other problem is that this system is built on top of the other massive RNG fest of spiritbinding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you). Which is further compounded by the fact that the stats themselves aren't really equal, some (det) are much better than others (skill speed).
    (0)
    Last edited by Giantbane; 09-24-2014 at 10:23 AM.

  8. #8
    Player Dwill's Avatar
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    915
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    Elenath Lanthir
    World
    Cactuar
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    Arcanist Lv 60
    Quote Originally Posted by Giantbane View Post
    No, they're just unlucky and that's their way of expressing it. It was an idiot statement. You may as well tell me the sky is blue and then get confused why I thought it was not terribly appropriate.

    More to the point, it doesn't have to be guaranteed, but why create a system where you may NEVER win when you don't have to. Sure it's astronomically unlikely for that to happen, but it IS a possibility and it can happen. Why would you leave that in for a player to experience?

    If you're going to have pure RNG systems, particularly for this type of thing where you basically have no input other than "press button", it's good to at least establish a floor. Be it 5, 16, or however many fails seems like too many, put a bottom on it that can't be crossed.

    The other problem is that this system is built on top of the other massive RNG fest of spiritbinding where you also have something like a 50% fail rate (elemental and primary stat materia i'm looking at you). Which is further compounded by the fact that the stats themselves aren't really equal, some (det) are much better than others (skill speed).
    It is a statistical impossibility to even think that someone would never successfully meld and should not be taken into consideration. That would be like asking for CRT to have a floor as well because someone with 20% has a probability that he could never crit anything ever.While the systems (Novus and Spiritbinding) could use improvements right now, you can't disagree that people are grossly over exaggerating how terrible they are.

    And yes, certain stats are worthless for certain jobs (Skill Speed for Dragoons, Spell Speed for Summoners) but that's a whole other topic.
    (0)
    Last edited by Dwill; 09-24-2014 at 10:39 AM. Reason: Typos and missing words

  9. #9
    Player
    Giantbane's Avatar
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    Adol Giantbane
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    Ultros
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    Dark Knight Lv 60
    Quote Originally Posted by Dwill View Post
    It is a statistical impossibility to even think that someone would never successfully meld and should not be taken into consideration. That would be like asking for CRT to a floor as well because someone with 20% has a probability that he could never crit anything ever.While the systems (Novus and Spiritbinding) could use improvements right now, you can't disagree that people are grossly over exaggerating how terrible they are.
    I think a lot of it has to do with cost. There's a serious potential for blowing more $$ worth of materia than a house costs. And well, you saw how happy people were with that...

    But no, the potential for some players to get the short end of the stick isn't as bad as atma or overmelding. But it's still another pure RNG system "press button and hope for the best!". They're getting ... old.

    Either way, you may have a few hundred thousand players attempting stuff like this. It's very likely someone's going to have a very bad time. Why do that to a player who's paying the same money as everyone else when they can't impact the outcome?

    But your crit example actually highlights a better (IMO) way of implementing this sort of thing. Killing something has no bearing on whether you crit or not, you just kill faster when you do crit. So even if someone was so extraordinarily unlucky as to never crit, they would still get the result they're looking for eventually (kill the monster). So you have an RNG factor, but you can still win even in the absolute worst case.
    (1)
    Last edited by Giantbane; 09-24-2014 at 10:55 AM.

  10. #10
    Player
    Granyala's Avatar
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    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Giantbane View Post
    I think a lot of it has to do with cost. There's a serious potential for blowing more $$ worth of materia than a house costs. And well, you saw how happy people were with that...
    But then the actual problem is the ability to farm Class IV materia and not the RNG melding.
    I doubt that anyone sheds a tear when a class III goes *poof*.
    (0)

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