Seen plenty of screenshot proof on Reddit, etc. Heard about it a lot, seen it happen in-game.
Easy enough to find if you browse around. Also, 16 is obviously an erroneous figure but I've seen that figure surpassed on multiple occasions.
It's reasonable to assume it happens elsewhere, besides just in front of me or apart from those who decide to post it to Reddit.
Heck, I got up to 14 consecutive failures myself.
It's just fact that it happens period, even if only to a handful of people, it's too punishing still IMHO.
I just don't think it makes for good gameplay whatsoever.
I think SE puts too much reliance on "pure" or "true" RNG.
Last edited by Toodles; 09-24-2014 at 06:20 AM.





Not sure how to quantify plenty but more than 16 has likely happened at least once (discussing the statistical probability a statistic happened, I'm in love with this conversation! lol).
I hate %s.. lol, even when I'm lucky I can't help but think some poor soul just got back stabbed. You know "shit happens" when you fail 95% success rate for all gathering attempts on a +1 gathering node (thankfully it was all garbage materials and I laughed at how /incredibly/ lucky (unlucky) that moment was).
It would be nice for each failed attempt you get one guaranteed attempt of the same materia and grade.
The statistical possibility of failing 16 in a row even with 50% are excessively low. I'm not saying that it never happened to anyone but I highly doubt it's as common as you're making it out to be.Seen plenty of screenshot proof on Reddit, etc. Heard about it a lot, seen it happen in-game.
Easy enough to find if you browse around. Also, 16 is obviously an erroneous figure but I've seen that figure surpassed on multiple occasions.
It's reasonable to assume it happens elsewhere, besides just in front of me or apart from those who decide to post it to Reddit.
Heck, I got up to 14 consecutive failures myself.
It's just fact that it happens period, even if only to a handful of people, it's too punishing still IMHO.
I just don't think it makes for good gameplay whatsoever.
I think SE puts too much reliance on "pure" or "true" RNG.
Could it be better ? Sure. Is it as bad as people are making it out to be ? Not at all.
It does suck to fail at a high percentage chance of success but as long as it isn't 100% chance, the probability that it might fail will exists. Like I said in the previous quote, it could be a better system but it's far from being as bad as people are making it out to be.Not sure how to quantify plenty but more than 16 has likely happened at least once (discussing the statistical probability a statistic happened, I'm in love with this conversation! lol).
I hate %s.. lol, even when I'm lucky I can't help but think some poor soul just got back stabbed. You know "shit happens" when you fail 95% success rate for all gathering attempts on a +1 gathering node (thankfully it was all garbage materials and I laughed at how /incredibly/ lucky (unlucky) that moment was).
It would be nice for each failed attempt you get one guaranteed attempt of the same materia and grade.
Last edited by Dwill; 09-24-2014 at 07:23 AM.


With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.
And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.

Because that is how reality is. And an RPG is a second "reality".With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.
And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
And having a system of; fail 3 times in a row, then you get 100% success on your 4th. It makes no sense when it comes to an RPG.





A lot of things in RPGs get explained away to make sense, like Tokens. Say you fail a meld with your materia on your scroll and all that is left is an untradeable unsellable powder of the materia you tried to meld - by using that powder in conjunction with a meld of the same type you get a boosted chance (if SE feels nice - 100%, if SE wants to torture us but still give hope - say something like 30% and you get two powders if it fails again).
The reason why I say of the same type and tier is because it would be pretty unfair to fail a useless tier I to then put in a great tier IV.
Last edited by Shougun; 09-24-2014 at 09:43 AM.
The RNG is not an entity nor anything with a semblance of thought. It doesn't hate people, it just does what it's been programmed to do. Unless the probability was a 100% chance of success every meld, then someone will be the unlucky person. Having a few unlucky person does not justify removing any sense of risk from the system.With a 100,000 people attempting that meld, there's something like an 80% chance for it to happen to someone. There are more than 100,000 people playing the game. Why is it acceptable for some people to just get screwed for no other reason than RNG hates them.
And that's only failing 16 times in a row, you'll see 10 in a row a lot more frequently.
If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance in a risk vs reward system.
Last edited by Dwill; 09-24-2014 at 09:52 AM.





I blame FFXI for the spawn of RNG and his evil son RNGeus - that or trying to get the original phoenix in WoW; now if you would please give them proper respect by facing north on a firesday while the moon rides high in the sky so I may properly HQ this craft that'd be appreciated.If you'd read a few topics about ATMA or just RNG based drops, you'll see that some people seriously believe the RNG is out to get them and them only. But that's okay, rely on the ad hominem. It just cements the fact that you've got no arguments nor any understanding of the necessary balance nn a risk vs reward system.
I suppose while I said I hate RNG it really is because I know there are seldom any safety nets from insanity - put in some safety nets and I'd really not care. Yeah I know rare items are meant to be rare - if it is supposed to be epic make the net 500 attempts lol, I don't think the feeling of true hopelessness belongs in games.
Last edited by Shougun; 09-24-2014 at 10:08 AM.
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