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  1. #1
    Player
    MiriyaGarisk's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Miriya Garisk
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I have been that person who fully melded a ring on the first try and hit that 7% meld for a friend on the first try. I have also been that guy who failed for an hour on something that was almost a guarantee. I can't tell you if the Random Generator is truly random because I don't care to spend the time to do a Monte Carlo analysis or Anovas based around the supposive seed conditions, but I can tell you that I think basing the game on as much range with low probability of success is a pretty shitty design. If Alex drops at 1% from fates, then I much rather need 7500 Alex and make it 100% drop. The Deviation around such critical low drops is just not fair to the player base when there is not enough content to smooth out the experience from player to player.
    (4)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by MiriyaGarisk View Post
    If Alex drops at 1% from fates, then I much rather need 7500 Alex and make it 100% drop. The Deviation around such critical low drops is just not fair to the player base when there is not enough content to smooth out the experience from player to player.
    Since Alex from FATEs is just one option out of currently 4 ways of obtaining them, your suggestion would make things even worse for the majority of players.
    1) Alex from FATE
    2) Alex from Allied Seals
    3) Alex from map obtained through daily quest
    4) Alex from map obtained with myth tomes
    (0)