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  1. #21
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kaaylryn View Post
    RNG is in every game to some extent, however, FFXIV seems to have randomness in almost every aspect of the game. I think too much RNG tends to wear on people after time.
    Dungeon drops (mostly tank drops from T6-T7 for weeks now, just downed T8 and guess what, tank drops)
    Atma drop rates or Alexandrite from fates
    Harvesting nodes for HQ, both mining and botany, fishing can be the worst of the 3
    Assimilating SB items for materia and praying for something useful
    Transmutation by Mutamix
    Affixing materia to anything from gear to Novus scroll
    The desynthesys system for demimateria
    Now gardening with the minions, grade 2 or 3 choco food, being random seeds. Seems the intercrossing does not guarantee you will get what was expected.

    So yes, random is random, RNG is RNG, but overplayed it becomes very taxing.
    ^
    this

    the problem isn't necessarily that FFXIV's random number generator doesn't work. It's that they use *pure* RNG too much. Atma & Advanced melding in particular.

    Although dungeon/primal drops when their loot table starts to get too big becomes a nuisance also.

    I'd say crafting (lots of ways to control your RNG outcome), Novus (getting the alexandrites via myth/quest/hunt OR RNG fate, not the pure RNG melding process) & Hunts (seals with a low chance for a log drop) are areas where they got RNG right. The above 3 (atma, advanced melding, loot tables that are too big) are areas where I believe it could use improvement.
    (2)
    Last edited by Giantbane; 07-30-2014 at 05:27 AM.