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  1. #1
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I really don't challenge that SE's RNG algorithm works correctly. Random is random. The impact, though, of being on a bad "losing streak" is really not good for the game. For some actions in the game (melding, atma, other) the RNG method should be tossed in favor of one that DOES look at history.

    Let's say the chance of success at an overmeld is 25%. If you fail, the next attempt at the same action would have a higher chance of success - say 35% or whatever. If you fail again, the chance increases again. Eventually, if you continue to fail, you will hit 100% success probability. When you succeed, the series gets reset. This would totally eliminate the crushing effect of really bad luck - farming atma for hours at end, spending millions of gil to get that last overmeld.
    (3)

  2. #2
    Player
    VitaminMT's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Saa'li Detria
    World
    Hyperion
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Waeksyn View Post
    I really don't challenge that SE's RNG algorithm works correctly. Random is random. The impact, though, of being on a bad "losing streak" is really not good for the game. For some actions in the game (melding, atma, other) the RNG method should be tossed in favor of one that DOES look at history.

    Let's say the chance of success at an overmeld is 25%. If you fail, the next attempt at the same action would have a higher chance of success - say 35% or whatever. If you fail again, the chance increases again. Eventually, if you continue to fail, you will hit 100% success probability. When you succeed, the series gets reset. This would totally eliminate the crushing effect of really bad luck - farming atma for hours at end, spending millions of gil to get that last overmeld.
    Nah, how about we don't do that at all.
    (1)