Quote Originally Posted by Rubeus_Carcer View Post
The only thing I'll say about this is the HQ% on crafting is most certainly not linear. If I jump on CUL to make buttons in a blanket with 347 craftsmanship and 330 control and use basic touch, I'll accrue X quality per usage and my % increase jumps from say 3 to 15. But subsequent uses of the same ability (and quality) increase that % chance in "chunks," which I've never liked. If other systems in the game do something similar, it's a small wonder people are skeptical of the RNG gods. How do you go from 3% HQ to 15 and then to 45 on the SAME number? You don't, because that wouldn't make sense. In a way, the system does absolutely favor failing you.
The crafting quality system is non-linear. That has nothing to do with the random number generator. It's set up to reward multiple quality increase attempts and hence building up CP on your character and understanding how cross-job skills can interact to allow more quality increase attempts.