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  1. #11
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    http://www.youtube.com/watch?v=sMb00lz-IfE

    a good video on randomness.
    (1)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  2. #12
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Great post!! Thanks!!
    (0)

  3. #13
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Still doesn't reassure those who have 99% success rate and still fail ten times in a row.
    (6)
    I LIKE the fence. I get 2 groups to laugh at then.

  4. #14
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    It's surprising how many gamers don't have even the most basic concept of statistics even though the games they play use the mathematical laws of statistics constantly.


    Quote Originally Posted by Welsper59 View Post
    If I can somewhat consistently fail something with a 70% chance of success 8 times in a row, essentially meaning the 30% of failure won out, shouldn't it be possible that I successfully do something with a 30% success chance 8 times in a row? As anyone who plays this game will tell, that will never happen... ever. The game seems to favor failure regardless of your chances of success. There are so many occasions throughout my mining in this game since launch that a 95% success chance has yielded 3/4, 4/5, and 5/6 fails. They're always in batches, be it in a row or over a larger pool of attempts. This isn't even including the rather consistent occurrences of 1/4 failures on nearly every node with a 90% or higher success chance. Why is it common and predictable that I fail a 45% success chance to meld 8+ times in a row, meaning the remaining 55% won out all those times, yet I will almost never successfully gather something with 55% success rate as a common and predictable outcome?
    You are falling prey to the very fallacies they listed, and then act like success conditions when probability is low never happen at all when they most certainly do. I recently desynthed 72 silver sovereigns starting at a 40% success rate and I most certainly did succeed a decent amount of the time. I didn't check the statistics of my end results but 40% felt pretty accurate at the start.


    Quote Originally Posted by Lexxuk View Post
    A computer cannot do random (on it's own), that's why it has pseudorandom in the name, it makes you *think* it's random when really it isn't, it's possible to ensure that the results you get from a pseudorandom number generator are exactly the same every time (i.e. you start the generator, write down the first 1,000,000,000 numbers, restart it and the same 1,000,000,000 numbers come up), which is a bit like having the same lottery numbers this week, next week, the week after and the week after that.
    A psuedo random number generator uses a seed number to begin calculation. As long as that seed is different every time (perhaps based on cpu cycles, or system clock, etc) then no numbers will appear in the same order as you suggest. Only when using the exact same seed will the results you listed ever happen. No game is going to overlook such a basic use case scenario in regards to random numbers. The way you suggested it is not how it works.
    (11)
    Last edited by Tiggy; 07-29-2014 at 05:33 AM.

  5. #15
    Player
    Teakwood's Avatar
    Join Date
    Oct 2011
    Posts
    589
    Character
    Vai Greystone
    World
    Zalera
    Main Class
    Arcanist Lv 90
    RANDOM NUMBERS:

    STILL

    TOO

    RANDOM!
    (4)
    7UP!


  6. #16
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Teakwood View Post
    RANDOM NUMBERS:

    STILL

    TOO

    RANDOM!
    That's the point.

    What do you expect? That the game realizes you've had a bad run and eventually just gives you a win so that you feel better? Is that the kind of game we all play these days? Happy go lucky fun time where prizes are handed out just so you don't ever know the slightest amount of frustration?
    (3)
    Last edited by Tiggy; 07-29-2014 at 05:29 AM.

  7. #17
    Player
    Lexxuk's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    372
    Character
    Wildest Thing
    World
    Twintania
    Main Class
    Gladiator Lv 70
    Tiggy, the time and cpu clock etc. are all known and constant variables, let's go with the system clock, the seed is 9am on the 1st June 2014, you can (if you know the seed date) know what the 1,000,000,000th number is, it isn't random, it has an end result which can be known, there is a 0% chance that you *know* if a coin is going to be heads or tails next toss, it's true random.

    A computer on it's own cannot generate a true random number, all it can do is apply fancy mathematics to simulate a large enough pool of numbers to suggest randomness, if the same seed is used again, the same results are shown, so the seed itself has to be randomly generated from a method that cannot be guessed so that the same results can never occur, we could go for, number of transactions currently hitting the database, multiplied by the number of people logged in, divided by the current time (UTC), again, not true random, the seed has the possibility of reoccurring which would bring exactly the same results again.

    See, you're trying to make a computer generate a seed, but a computer cannot generate a random seed, but as a computer cannot generate a random number it cannot generate a random seed for the pseudorandom. If the seed repeats, the sequence repeats which is why a computer will never be able to do random because math.
    (4)

  8. #18
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Parz3val View Post
    They've stated it's pure RNG. I know friends who've spent 60+ hours & are only a couple or so in.

    SE, PLEASE - here forward nerf Relic Chains two steps back from current (e.g. Atma should've been eased up at Novus release; Animus should at next release)
    pure RNG still has to have a % chance.

    How many possible numbers can the generator spit out vs how many of those result in a atma drop.
    (1)

  9. #19
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tiggy View Post
    You are falling prey to the very fallacies they listed, and then act like success conditions when probability is low never happen at all when they most certainly do. I recently desynthed 72 silver sovereigns starting at a 40% success rate and I most certainly did succeed a decent amount of the time. I didn't check the statistics of my end results but 40% felt pretty accurate at the start.
    Agreeing wholeheartedly with this. I recently reached mastery in botany and have been picking up Shroud tea leaves for my Builder of the Realm friend. On more than one occasion, with a 96% gather and 11% HQ rate, I've come away with no less than THREE high-quality bunches. Even factoring in the 100% on Chain 4 skill, that's two high-quality gathers on a .96*.11=10.56% chance for each, out of only five gathers. I've also had a fair number of triple-gathers on fragrant logs, even though the highest I can pump my HQ rate on those is 15%.
    (3)

  10. #20
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Camate View Post
    Ever experience a time crafting when you are at 90% and still manage to blow it up? Three times in a row?

    I know I’ve experienced some unlucky situations like this and thought to myself “Oh c’mon! No way!” all the while thinking the RNG gods hate me. If you’ve ever had times when you thought the same and questioned whether there something wrong, you are in for an interesting read.

    Grab a drink and snack, because it’s time for a mega-knowledge bomb from Hiroshi Minagawa.
    So all those DRG belts dropping in T1 was algoritms working as intended and we should never doubt developer's coding. Thank god!
    (5)

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