Quote Originally Posted by Sylkis View Post
For those asking for increase in success after failing:
Basically you are asking the system to be less random or not random at all so that everyone can win. If it is truly random, then expect some people to instantly win and some people to almost never win.
If you want a system that increases your success rate after failing, just ask for a system so that everyone can win in a certain amount of time. No need to talk about RNG.
You talk about that like it's a bad thing. Being unlucky isn't fun.

If you're running a lottery, the results should be random, because you can't afford everyone to win. But if you're paying $15/mo as a gamer, why are you paying for unfun RNG when you could instead pay $15/mo for fun pseudo RNG?

There's no problem with helping unlucky people, and there's no reason to take your suggestion and get rid of random to turn everything into tokens.
Instead use pseudo random to keep it a bit random but still fun.