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  1. #81
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Wilksha View Post
    Reading through a lot of these post it seems too many do not understand the difference between perceived randomness and true randomness. Perceived randomness is more of a random that isn't random at all and is easily predictable with pattern cropping up a lot in a series. True randomness is just that, what CAN happen.
    The easiest way to point out the difference is using the coin flipping method. In a series of 100 flips, perceived randomness would believe that flipping 5 heads or tails in a row is not possible where in fact it has the same odds of any other pattern of 5 flips.
    I don't fault anyone for not understanding the difference between the two since to get a decent grasp of true randomness you have to have some knowledge in mathematics and physics.
    Veritasium and Vesauce both have videos on Randomness that might make you think if you wanna know worldly randomness. Veritasium's not random Video https://www.youtube.com/watch?v=sMb0...RG1u-2MsSQLbXA and Vsauce's What is random video https://www.youtube.com/watch?v=9rIy...ature=youtu.be. Take a look at these they will make you think twice on what is really "random"
    *thumbs up*
    But a bit more deeper in programming would have been better...
    (0)
    Last edited by Yukiko; 07-30-2014 at 09:12 AM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  2. #82
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by MeiUshu View Post
    two full weeks of atma's grinding, around 4-6h a day and the four days of week-end a nearly 10h each days of ONLY exclusively Atmas' grinding, varying zones back and forth two of them really = end result....NOT A SINGLE ATMA, I stopped. the other day I was walking around stopped for a low fate, gave one or two hits and got by first atma...since I have done lots of fates and not a single one ever dropped ever again since.
    Atma drop rate is low, but that's *extremely* unlikely.

    Please, please PLEASE tell me you had a "Zenith" weapon equipped and you weren't trying to farm atma with just your unupgraded Thyrus. Because you MUST have a Zenith weapon equipped or you simply cannot get Atma, RNG be damned.
    (0)

  3. #83
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    990
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Giantbane View Post
    Atma drop rate is low, but that's *extremely* unlikely.

    Please, please PLEASE tell me you had a "Zenith" weapon equipped and you weren't trying to farm atma with just your unupgraded Thyrus. Because you MUST have a Zenith weapon equipped or you simply cannot get Atma, RNG be damned.
    Also you have to complete the unlock quest. I've seen so many people complain about not getting atma drops and they haven't even flagged the atma weapon quest!
    (1)

  4. #84
    Player
    Jonny_Tapas's Avatar
    Join Date
    Apr 2011
    Location
    Limsa
    Posts
    197
    Character
    Jonny Tapas
    World
    Faerie
    Main Class
    Archer Lv 50
    Quote Originally Posted by Welsper59 View Post
    ...
    If I can somewhat consistently fail something with a 70% chance of success 8 times in a row, essentially meaning the 30% of failure won out, shouldn't it be possible that I successfully do something with a 30% success chance 8 times in a row? As anyone who plays this game will tell, that will never happen... ever.
    This statement is false.

    As many times as I've been enraged about loosing lots of gil to odds that should have been in my favor... I've also had many many wins. Unfortunately what you remember is highly effected by how much it emotionally effected you.

    You are more likely to remember loosing a very large portion of gil by blowing up a 90% synth

    ... 3 times in a row.

    You are more likely to forget hitting 6 HQ copper ingots in a row at below 12% because the copper ingots are emotionally insignificant.

    As many times as I've complained about mining 3 for 18 at 70% or something ridiculous like that...

    I do have a very specific memory of mining 9 HQ umbral rocks in a row at only 32%.
    I previously posted this video of me teleporting to a zone and getting an ATMA on my first fate: http://www.twitch.tv/jonny_tapas/c/4443531

    The wins happen and they happen just as often (or just as rarely) as the losses do.

    But the wins don't piss you off and send you raging to the forums. (Maybe not you specifically but the community in general.)
    (2)

  5. #85
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shadex View Post
    Item Synthesis? -20
    Materia Melding? -40
    Atma Drop? -60
    There is no adjustment for any of listed activities, it's just a negative experience overwhelms positive one by significant margin. A number of example here show RNG in FF14 are "fair" and no adjustments made.
    I got mine atma in 18 hours, I was interested in this back at the peak time for atma farm so I gathered some statistics from all my friends, fc and lses just how fast people getting atma - and average was around 15 hours. Yes, there are always outliers who got it after a very long time, but there are also people who got it in less than 4-6 hours (and I really *hated* them when I spent 7 hours just to get one atma). People bragged how they got 3 atma in 20 minutes and I wanted to kill them for that.
    The same with materia melding/synthesys. I craft for sale and I crafted already items in ten thousands and see no divergence from "fair" distribution of NQ/HQ.
    You can't just rely on your memory to make a proper conclusion about your own luck - you need a proper track somewhere else. Because in your mind failures and successes written differently, the failures of the same amplitude given twice the weight of successes. And when you try to "average" based on you memory, you'll always get a "i'm unlucky" feeling on a long streak of events.

    Quote Originally Posted by Mysteran View Post
    I think by that point it's closer to 1 unit. Or negative units... as the person realizes "One down, eleven more to go... for my first Atma weapon."
    You can change "happiness" to "excitement", and a lot of people do get excited after finally getting sneaky atma they went for hours.
    (1)
    Last edited by Felessan; 07-30-2014 at 02:52 PM.

  6. #86
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    I'll just leave this here... (how is it still not in the thread xD)

    (3)

  7. #87
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    I think main problem for people crying in forums about unfair success rate for any drop/craft or anything else they have failed and then offering their calculations is concentrating on wrong things. You more or less can't beat machine on math - so instead you should try to observe machine's work and notice little things that can help you. Atma CAN be got fast with all the randomness and crafting has a pattern not so related to success % to get HQ. Instead of writing down numbers and trying to make calculations that usually are false anyway just try to feking watch and learn - there are things and actions that does matter towards chance of success based of if and when you use or don't use them.
    (0)

  8. #88
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I always found this comparison funny, as if it has nothing to do with there being millions of cars/drivers and only thousands of airplanes/pilots. Of course the chances of being in a car accident are higher xD
    Not to mention the size ratio comparison of car:road and plane:sky. In traffic you may have 100x+ the amount of cars within 1 mile of you than a plane will *ever* have within even 10 miles of it.
    (0)

  9. #89
    Player MeiUshu's Avatar
    Join Date
    Nov 2013
    Location
    Uldah
    Posts
    1,262
    Character
    Sophia Sormanu
    World
    Balmung
    Main Class
    Conjurer Lv 80
    I do have a zenith you know, yet believe it Atma isnt something I will do since is just frustrating to know that despite all the efforts put forth you get nothing whereas others without efforts or little compared to mine attempts get it in no time, there is no rational explanation to it, none, other then I am extremely unlucky and I am not the only one in this case, there is nothing rewarding in doing Atmas's grinding, none whatsoever, at least in my case, is just a loss of time and I stopped doing it, the only exception is me going beating a few mobs IF and WHEN I come accross fates on my way to something else.

    Mei
    (0)

  10. #90
    Player
    Wilksha's Avatar
    Join Date
    Dec 2011
    Posts
    278
    Character
    Rosetta Rouge
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Yukiko View Post
    *thumbs up*
    But a bit more deeper in programming would have been better...
    Ah yes, I did forget to mention a bit on how this randomness works on the programming level. If you read the OP's opening post with the quoted text, they mention the RNG but add pseudo to it. Yes a computer cannot inherently create randomness. It's an impossible feat for it to do when it's designed to be accurate. If it wasn't computers wouldn't work like they do now. As such, a random list of numbers is used. However it's not just one list, there are a great deal of lists. The calling up of the random function requires a seed to pick a list to use as the call of the function. If you don't want to be unpredictably random you'd use a predictably mutable seed or a fixed seed. I believe this is how older games used the pRNG and you tell this is the case when you can predictably have the same outcome from fresh start of a game from powering it on. Look at games that have an abusing the RNG guide. To prevent an application from having this issue you want a seed that is unpredictably mutable from the onset of the starting of the program you are running. In most cases the random seed used is the current time. This works rather well since the call to current time returns a number that is the number of seconds that have passed since a predetermined date making the result a different seed number every time you call the random function. it's still not completely random but it makes it really hard to predict the seed unless you know exactly what time random was called, how current time returns a number and how random uses a seed that might fall outside the bounds of the number of lists it has to use.
    Finally after a number has been generated for use, it's however the coder wants to used it. Since this game uses percentages for success for crafting HQs, Iwouldn't see why it's not the same for atma or alex drops from FATEs. In this case how I've usually see it done is if the resulting number is less then or equal to the percentage odds where both numbers used are in the same scale. Scale begin that if the percentage is a whole number the numbers 1-100 are used.
    Computer randomness is is rather complicated and this is mostly a gist of how it works. But even I as a programmer has problems with understanding all of how the random function works because the function is based on what source you are calling it from meaning that in different coding environments will used a different way to call a similar random.
    (2)
    Last edited by Wilksha; 07-30-2014 at 05:57 PM.

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