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  1. #21
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I'd love to see the random number generator take in account losses against probability of success, at least then you could look ever hopeful.
    (2)

  2. #22
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by IndigoHawk View Post

    When an airplane crashes, people avoid air travel because "better safe than sorry". Yet air travel is the safest form of travel (much safer than cars) and one plane crashing doesn't change that. However, people feel safer driving.
    I always found this comparison funny, as if it has nothing to do with there being millions of cars/drivers and only thousands of airplanes/pilots. Of course the chances of being in a car accident are higher xD
    (3)

  3. #23
    Player
    Rubeus_Carcer's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    41
    Character
    Rubeus Carcer
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    The only thing I'll say about this is the HQ% on crafting is most certainly not linear. If I jump on CUL to make buttons in a blanket with 347 craftsmanship and 330 control and use basic touch, I'll accrue X quality per usage and my % increase jumps from say 3 to 15. But subsequent uses of the same ability (and quality) increase that % chance in "chunks," which I've never liked. If other systems in the game do something similar, it's a small wonder people are skeptical of the RNG gods. How do you go from 3% HQ to 15 and then to 45 on the SAME number? You don't, because that wouldn't make sense. In a way, the system does absolutely favor failing you.
    (0)

  4. #24
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    I still blame atma.
    (4)

  5. #25
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Anyone that wants to "prove" that the RNG is flawed would have to test the RNG over a large number of crafts, gathers, other things, then parse the results properly before proceeding to analyze if the success rates match reality...

    Having only done around 1000 gather sessions and counted number of HQ after that, I can only say that the HQ rate for gathers appear to be correct.

    From crafts I've had HQ streaks at around 30% HQ rate and NQ streaks at around 70% HQ rate... Over a large number of crafts however, the listed HQ rates do appear to be correct there as well.
    (4)

  6. #26
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    While it's reassuring to see that S-E uses basic modern standards of game RNG algorithms, telling everyone that a good algorithm is used doesn't mean jack squat if a good seeding process isn't being used, something that hasn't been acknowledged at all beyond 'the seed for each algorithm we use is different'. A seeding method that reseeds frequently but doesn't give adequate deviation between each seed is going to produce inadequate deviation by the RNG algorithm, which will crease massive bias toward a certain result.

    That said, there isn't a lot of compiled evidence beyond "I observe streakiness!" Which compounds the whole problem of things. It's difficult from a client side to tell if getting the same loot drop from ST 12 times in a row is bad luck or a screwy seeding method.
    (3)

  7. #27
    Player
    Archulak's Avatar
    Join Date
    Nov 2013
    Posts
    161
    Character
    Lady Archulak
    World
    Behemoth
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Welsper59 View Post
    -snip-
    You're just on that end of the spectrum(or you notice it more often), but I've definitely succeeded 10 times in a row doing 36% desynths before so the other side is out there.
    (1)

  8. #28
    Player
    morpheus's Avatar
    Join Date
    Mar 2011
    Posts
    246
    Character
    Morph Eus
    World
    Hyperion
    Main Class
    Carpenter Lv 90
    The problem isn't that it isn't random its that there isn't a system in place to safeguard against horrible rng luck. It's just simply not fair watching someone get 12 atmas in 4 hours while another person spends 60+ hours without one atma. I think SE just writes this off as "more than likely won't ever happen" but it happens way to often. They need a system that scales back rng over time when luck doesn't go your your way. Whether it's atma farming, hunts(logs), materia melding, or coil drops. Seems like every aspect of this game is designed around some type of RNG system which is starting to test the patience of even the most hardcore players. I really hope SE stops designing so much content that is relies heavily around RNG.
    (6)
    Dreadnought - Hyperion Free Company
    http://dn.guildwork.com/

  9. #29
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Even if it is a perfectly random system, if people are largely unhappy with it because of their "cognitive bias" then it is a bad system. People play this game, not robots (for the most part). It should be designed in a way that is not frustrating to the cognitive biased masses.
    (8)

  10. #30
    Player
    blackbluesky's Avatar
    Join Date
    Mar 2013
    Location
    Gridania
    Posts
    32
    Character
    Kurenai Nagimae
    World
    Balmung
    Main Class
    Astrologian Lv 70
    ITT: A lot of people who know nothing about computer science commenting about computer science.
    (17)

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