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  1. #1
    Player
    Matter's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    58
    Character
    Matter Kun
    World
    Excalibur
    Main Class
    Arcanist Lv 50

    If Red Mage were in FFXIV ARR... It would be like this!

    Hello! I made a Reddit post on the FFXIV subreddit about Red Mage and how it would play in FFXIV ARR! It took forever to produce so I'll link it right here http://www.reddit.com/r/ffxiv/commen...would_be_like/

    Thanks! This was super fun for me to do!
    (1)

  2. #2
    Player
    Najara's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    195
    Character
    Najara Soothsayer
    World
    Brynhildr
    Main Class
    Arcanist Lv 90
    I disagree with Banish/Scourge idea.. I think it should be sword/weapon related.
    Also no Drain/Aspir lol.
    You really overloaded them with magic spells and neglected their true utility which is their versatility

    I know you did it for fun, but those are my thoughts
    (0)

  3. #3
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Being a job that can do so many things such as heal, spell, sword, buff, debuff... meaning also gimps at many things also btw.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  4. #4
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Alise View Post
    Being a job that can do so many things such as heal, spell, sword, buff, debuff... meaning also gimps at many things also btw.
    Like a Red Mage always was? Being capable of doing everything, at the cost of not doing it as well as dedicated jobs?
    (2)

  5. #5
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ilenya View Post
    Like a Red Mage always was? Being capable of doing everything, at the cost of not doing it as well as dedicated jobs?
    Yes that is how my red mage always early job to use since on FF3, FF5, FF-dimension, then change them to Sage, or Devote or Magus or Summoners later end-game wise.
    (1)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  6. #6
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Not enough sword + magic. Too many spells and abilities, too. I can't really wrap my brain around why you'd give the job Refresh when it was the downfall of the job last time. That said, my sig, yadda yadda.

    I admit that with classes being what they are, it is very difficult to make a hybrid design split evenly between melee and magic, but I personally don't want to see a return of what effectively ruined RDM for me.
    Quote Originally Posted by Ilenya View Post
    Like a Red Mage always was? Being capable of doing everything, at the cost of not doing it as well as dedicated jobs?
    Except this paradigm didn't work in FFXI because by nature MMORPGs encourage focusing on a particular role. The aesthetic and base concept of the RDM stays the same (pimp hat, sword-wielding magic user) but the mechanics and approach to the job has to be different for it to actually work.
    (0)
    Last edited by Duelle; 07-29-2014 at 01:20 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #7
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Mostly the response was to say that it was silly to complain about RDM ending up being not so good at things due to having access to everything, because that is how RDM has pretty much always been. I believe in FFXI it was the best at debuffs (Correct me if I am wrong), but otherwise just had general middle of hte road stats for everything else.

    I would love to have a perfectly viable RDM that can do a little of everything, but I'll wait to see what comes of it.

    If nothing else, I am getting it for the AF suit when it comes out.
    (1)

  8. #8
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    Think about current hard end-game check point.

    Okay, during the coil progression (before beat it first time). many of the cases were hard DPS check that even if a pure dps class were to be distract, die, slow down, then party would wipe. So if you replace your DPS with RDM, then wipe due to not enough DPS.

    Then here come another healer check. It come as place to place where it require stoneskin and aldo +> spam cure-II, specifically in other to survive certain attack. So if you replace healer with RDM, then wipe, because RDM can't give big heal. (and they shouldn't be able to).

    Then there are place where Tank need to swap between 1 and 2. If RDM fill up tank spot, then it is also a wipe.

    All in all, the battle design isn't kind enough to actually have a class that do no good at anything.
    If it gonna be the best debuff class or buff class, then it may have its place, but that mean SE will need to reduce their DPS check, or heal check, or stop tank swap to open up the spot to let a balance job join. Basically, if they want battle to be flexible to any class, the hard-check will need to be soften, and that mean people with pure class gonna get it pass check point easy. Therefore, to keep content hard, the design of content would need to match role specialize. If RDM doesn't specialize anything then it doesn't fit. Sure it could get specialize on buff or debuff, but that isn't what players base ask for right?

    Particularly, this is why most players stop using RDM on end-game of FF3, FF5, FFD. Only class that is best on something is viable in real end-game. And it was why RDM in FF11 was design to be Refresh class. cuz it is good at nothing else!
    (2)
    Last edited by Alise; 07-29-2014 at 01:36 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  9. #9
    Player
    RygaenYuui's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    133
    Character
    Eauijhkuu Yuui
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Alise View Post
    And it was why RDM in FF11 was design to be Refresh class. cuz it is good at nothing else!
    Except Converting HP for MP and being able to heal in Meripo type settings. Oh and Fast Cast. Yeah. They were getting picked over WHMs regardless of healing potency because of the downtime it took for WHM's to recover MP.

    I could see them fitting in RDM. God knows they didn't give BLM access to all the spells that make it BLM, and they've made WHM into a druid without the shapechanging basically.
    (0)

  10. #10
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    I'll give you that. Having not been seriously doing end-game stuff (Only beat Turn 1 before the Echo buff came into play, still only beaten Garuda Ex), I don't tend to think along those lines of what would be needed on those.
    (0)

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