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  1. #1
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50

    Housing / Private Chambers

    I bet this has been happening since housing came out but with private chambers being released in 2.3, this was concerned even more.

    Why are we getting kicked out of the house/chambers to the entrance gate when we log back in or finish a duty? If the issue is that players could get stuck within furnitures that were placed where they zoned into a duty/logged out (I really can't think of any other reason why that would happen), then:

    - If you run in the same direction for a few seconds, you go through that furniture.
    - In your housing option, you have "Move to front door" if you're inside the estate and "Move to chamber door" if you're inside your private chamber. If you get stuck also in that spot you got zoned to (in front of doors), you're completely able to click the Exit button on the door.
    - You can teleport away anytime.

    Basically all the npcs, chests, bells we place inside houses/chambers become useless because you get kicked out of the house and you have to keep zoning (twice if chamber) everytime. I bet many people who paid 300k for their chambers (and millions for their houses) would like to get ported back to their last spot when they finish dungeons when you have to use ventures, repair, sell items or storage stuff.

    I wanted to ask if it would be possible for SE to reconsider this and let us stay where we were because there's actually no pros on kicking us out of our houses ._.
    (1)
    Last edited by Edeline; 07-28-2014 at 05:19 PM. Reason: Post length

  2. #2
    Player
    Pandastirfry's Avatar
    Join Date
    Aug 2011
    Location
    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    If I recall it had more to do with zoning back into the house caused errors where you could wind up on top of it rather than in it and in some cases disconnects, and having it dump you outside was the easier fix rather than digging around to find the exact line of code that was causing the fault.
    (1)

  3. #3
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Pandastirfry View Post
    If I recall it had more to do with zoning back into the house caused errors where you could wind up on top of it rather than in it and in some cases disconnects, and having it dump you outside was the easier fix rather than digging around to find the exact line of code that was causing the fault.
    If I'm remembering correctly they said it also had to do with a "possible personal housing feature."

    ETA Spellbinder beat me to it with a more specific explanation. lol
    (1)

  4. #4
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    From the patch 2.2 notes.

    Quote Originally Posted by Patch 2.2 Notes
    In preparation for the addition of residential wards, as well as individual player housing, players who join a duty or log out from within an estate hall will now return to the estate entrance when logging in or returning from an instance.

    * This adjustment will improve the management of housing, and facilitate the addition of plots and estate halls.
    Because every estate is its own instance, and the private chambers within each estate are also their own instances, I can only assume they want to manage their resources as effectively as possible for when they open up private housing (essentialy meaning separate isntances for potentially every character ever created) in the future.
    (2)